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[RELEASE] TN SaveState Plugin v1

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
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qwikrazor87
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Re: [RELEASE] TN SaveState Plugin v1

Post by qwikrazor87 » Thu Jan 30, 2014 11:46 am

The Z wrote:
SifJar wrote:Does this only work with TN-V on the Vita? Because it seems better than any other save State plug in (works with PSX games) and I'd like to use it with PRO on my PSP.
Since it seems to be depending on exiting the PSP emulator and going back to the LiveArea, I would guess it is indeed only for the PS Vita eCFWs, not for a regular PSP CFW.
I think the same thing can be done on the PSP by putting it into sleep mode.
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Re: [RELEASE] TN SaveState Plugin v1

Post by NNNRT » Thu Jan 30, 2014 11:58 am

This is what I call a plugin! Really! It's the best plugin I've ever used! Thanks TN! You're awesome! :D
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Re: [RELEASE] TN SaveState Plugin v1

Post by 173210 » Thu Jan 30, 2014 12:02 pm

qwikrazor87 wrote:
The Z wrote:
SifJar wrote:Does this only work with TN-V on the Vita? Because it seems better than any other save State plug in (works with PSX games) and I'd like to use it with PRO on my PSP.
Since it seems to be depending on exiting the PSP emulator and going back to the LiveArea, I would guess it is indeed only for the PS Vita eCFWs, not for a regular PSP CFW.
I think the same thing can be done on the PSP by putting it into sleep mode.
You cam get the code from pspstates experimemt mod by plum.
I think TN knows that and he was inspired by the code.
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Re: [RELEASE] TN SaveState Plugin v1

Post by Total-Noob » Thu Jan 30, 2014 12:45 pm

qwikrazor87 wrote:
Total-Noob wrote:You're right. There are games where you have audio and others don't have. The problem is that the games, which don't have audio, initialize the sascore module (for sounds) outside the PSPEmu - in kermit. This means that when you try to load these savestates from games which don't initialize this module you won't have sound. I hadn't success yet on reinitializing this module :(
TN

Code: Select all

sceUtilityLoadModule(0x300); //PSP_MODULE_AV_AVCODEC
sceUtilityLoadModule(0x301); //PSP_MODULE_AV_SASCORE
That doesn't work?
Lol.

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Re: [RELEASE] TN SaveState Plugin v1

Post by qwikrazor87 » Thu Jan 30, 2014 1:01 pm

Total-Noob wrote:Lol.
I don't see why you have that issue, I can get the sascore functions in any game, even minis that don't use sascore on 3.00+. :?
Well, nevermind me, don't know what I'm talking about.
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jotax
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Re: [RELEASE] TN SaveState Plugin v1

Post by jotax » Thu Jan 30, 2014 5:40 pm

formidable, great work!

The plugin also work on PSP FAT?
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Re: [RELEASE] TN SaveState Plugin v1

Post by Total-Noob » Thu Jan 30, 2014 7:17 pm

jotax wrote:formidable, great work!

The plugin also work on PSP FAT?
With some tricks maybe it might also work on PSP fat :) But I guess not many people still use the PSP, so I don't want to waste my time xD
TN

jotax
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Re: [RELEASE] TN SaveState Plugin v1

Post by jotax » Thu Jan 30, 2014 7:55 pm

Total-Noob wrote:
jotax wrote:formidable, great work!

The plugin also work on PSP FAT?
With some tricks maybe it might also work on PSP fat :) But I guess not many people still use the PSP, so I don't want to waste my time xD
TN
Ok. no matter, thanks TN ;)
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Re: [RELEASE] TN SaveState Plugin v1

Post by Ombra91 » Thu Jan 30, 2014 9:53 pm

No please TN, can you port to psp?
There are lot of people that still using fat psp (me too XD) and a savestate plugin for pop (psx games) can be a dream.
So please, can you port you great plugin to psp "side". I'm waiting ages for a things like this on my FAT :P
Sorry for my horrible engrish ;P

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Re: [RELEASE] TN SaveState Plugin v1

Post by jotax » Thu Jan 30, 2014 10:25 pm

initiates a voting poll to see what percentage of FAT users :?:
themaliciouscodeuser

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