"Corrupted" means in this case, that /PSP/ got renamed into something else, which renders the Vita useless, if it wants to boot any bought PSN games from /PSP/GAME/.../EBOOT.PBPSMOKE wrote:If the files are corrupt, how is the Vita supposed to read them?PspJunkie wrote:So if /psp gets corrupted we cannot launch a recovery.pbp via launching the exploit with r trigger held?The Z wrote:PSP + PS1 savegames are in /PSP/SAVEDATA/, no where else.
Same applies to savegames, since they are stored in /PSP/SAVEDATA/, which is now not accessable, cause /PSP/ got renamed.
TL;DR:
If /PSP/ gets renamed, and you exit the exploit (or it crashes), you are kinda f#cked, cause you wont be able to remove said "useless" files, cause you can't delete EBOOT.PBP files from within the PSPemulator.
How to solve this?
Re-download (or restore from a backup) JUST the necessary exploit game and add its necessary exploit savedata files.
Boot into the exploit and start PSPFiler (via recovery menu as recovery.pbp). Then rename the current /PSP/ folder (which should JUST contain your exploit game + exploit savedata files) to /PSP2/ and rename the faulty renamed folder (i guess it was QSP?) back to /PSP/.
This will give you the ability to "restore" 'access' to said games/savedatas, without formating the memory card and without having to redownload them all.
It will still leave you will one undeleteable EBOOT.PBP inside of the /PSP2/ folder (the savedata files can be removed).
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