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FW 2.10 - Blockade of TN-V.

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
wololo
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Re: FW 2.10 - Blockade of TN-V.

Post by wololo »

That sucks though. Lots of homebrews "expect" to be inside /PSP/GAME. It will mess up with lots of them... VHBL could probably be updated to "hijack" everything that requests to do something in /PSP/GAME, and replace it with /PSP/VHBL (or something like that). This can be achieved with hooks in sceIOpen, etc...
It would avoid having to rewrite dozens of homebrews (not to mentions those that are not maintained anymore)
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Total-Noob
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Re: FW 2.10 - Blockade of TN-V.

Post by Total-Noob »

Yes, I can confirm it with my TN-V. Folders cannot be created. But Sony really did a great job this time. They have fixed their msfs driver, which I used to fix manually in TN-V. Now it is more stable. An other advantage is that 64 MB can be unlocked easiely on 2.10.
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NoOne
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Re: FW 2.10 - Blockade of TN-V.

Post by NoOne »

Total-Noob wrote:An other advantage is that 64 MB can be unlocked easiely on 2.10.
Really? :D
BlackDaemon
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Re: FW 2.10 - Blockade of TN-V.

Post by BlackDaemon »

Total-Noob wrote:An other advantage is that 64 MB can be unlocked easiely on 2.10.
This means, that PSP remasters could be possible to run on PS Vita too? :)
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Re: FW 2.10 - Blockade of TN-V.

Post by StepS »

Acid_Snake wrote:I can confirm that write access to ms0:/PSP/GAME has been blocked with the latest firmware, Menus and other apps will have to be updated to work somewhere else, read access is still there (duh!). This is yet another security measure that whose only purpose is to annoy us.
this is very bad, so I guess the yosh's EBOOT.PBP trick will also no longer work...
Total-Noob wrote:An other advantage is that 64 MB can be unlocked easiely on 2.10.
wow, totally unexpected :P
BlackDaemon wrote:This means, that PSP remasters could be possible to run on PS Vita too? :)
and pro online, as well as lamecraft and its modifications, and everything else
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173210
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Re: FW 2.10 - Blockade of TN-V.

Post by 173210 »

TOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
>psplink saied it is kxpoit
?
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Acid_Snake
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Re: FW 2.10 - Blockade of TN-V.

Post by Acid_Snake »

wololo wrote:do something in /PSP/GAME, and replace it with /PSP/VHBL
I vote for something like ms0:/PSP/HOMEBREW, in either way we should all agree to one, and only one, new paths for homebrews to avoid a messy ms0:/
PspJunkie
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Re: FW 2.10 - Blockade of TN-V.

Post by PspJunkie »

How about PSP/GAMES/ ?
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Re: FW 2.10 - Blockade of TN-V.

Post by StepS »

btw forgot to ask. can the already existing custom folders and files be removed from PSP/GAME?
PspJunkie wrote:How about PSP/GAMES/ ?
this could be confusing, especially given how some people already do confuse it and always did on PSP
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Re: FW 2.10 - Blockade of TN-V.

Post by TOcean »

StepS wrote:
TOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
i don't quite understand. "psplink said it is kxploit" - hm? (I'm not sure how PSPlink actually works but I doubt this). a savedata exploit is just an user exploit, unless you're expressing incorrectly.
Savedata exploit is USERMODE exploit yes, and i have kernel exploit in the psp loader.
Do you understand now?
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