It would avoid having to rewrite dozens of homebrews (not to mentions those that are not maintained anymore)
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Really?Total-Noob wrote:An other advantage is that 64 MB can be unlocked easiely on 2.10.
This means, that PSP remasters could be possible to run on PS Vita too?Total-Noob wrote:An other advantage is that 64 MB can be unlocked easiely on 2.10.
this is very bad, so I guess the yosh's EBOOT.PBP trick will also no longer work...Acid_Snake wrote:I can confirm that write access to ms0:/PSP/GAME has been blocked with the latest firmware, Menus and other apps will have to be updated to work somewhere else, read access is still there (duh!). This is yet another security measure that whose only purpose is to annoy us.
wow, totally unexpectedTotal-Noob wrote:An other advantage is that 64 MB can be unlocked easiely on 2.10.
and pro online, as well as lamecraft and its modifications, and everything elseBlackDaemon wrote:This means, that PSP remasters could be possible to run on PS Vita too?
>psplink saied it is kxpoitTOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit
I vote for something like ms0:/PSP/HOMEBREW, in either way we should all agree to one, and only one, new paths for homebrews to avoid a messy ms0:/wololo wrote:do something in /PSP/GAME, and replace it with /PSP/VHBL
this could be confusing, especially given how some people already do confuse it and always did on PSPPspJunkie wrote:How about PSP/GAMES/ ?
Savedata exploit is USERMODE exploit yes, and i have kernel exploit in the psp loader.StepS wrote:i don't quite understand. "psplink said it is kxploit" - hm? (I'm not sure how PSPlink actually works but I doubt this). a savedata exploit is just an user exploit, unless you're expressing incorrectly.TOcean wrote:Kernel exploit does not work mroe on 2.10.
it was a ingame exploit by savedata.
now the savedata crashes in 2.06 dont crash and psplink saied it is kxpoit