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Report TN-V bugs and issues here!

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
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NNNRT
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Re: Report TN-V bugs and issues here!

Post by NNNRT » Wed Apr 03, 2013 6:13 pm

PspJunkie wrote:Yeh, I know. Think I was a little excited to test TN-V 2.
Thanks for the help none the less.
No problem :), everyone was excited. :lol:
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Re: Report TN-V bugs and issues here!

Post by jvhellraiser » Thu Apr 04, 2013 8:56 pm

Tn-V v2 wont load Ps1 going back to TN-V v1. (this is and issue for me) :lol:
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Re: Report TN-V bugs and issues here!

Post by Zafotheninja » Sat Apr 06, 2013 3:36 am

Feature Request for TN-V v3 (Didn't know where to put it.):

The ability to stop TNV from loading so I can play Uno wit my lil bro without going through the mess of uninstalling and reinstalling TN-V.
If I come off as an ***, I'm sorry, I don't mean to 87.6% of the time.

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Re: Report TN-V bugs and issues here!

Post by hgoel0974 » Sat Apr 06, 2013 3:40 am

Zafotheninja wrote:Feature Request for TN-V v3 (Didn't know where to put it.):

The ability to stop TNV from loading so I can play Uno wit my lil bro without going through the mess of uninstalling and reinstalling TN-V.
It doesn't work like that, the savedata is what controls whether TN-V runs, a hacked savefile will always trigger the exploit, you don't have control over it, what you cold do is get UNO for a different region and use it for gaming ;)
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Re: Report TN-V bugs and issues here!

Post by Zafotheninja » Sat Apr 06, 2013 3:53 am

hgoel0974 wrote:
Zafotheninja wrote:Feature Request for TN-V v3 (Didn't know where to put it.):

The ability to stop TNV from loading so I can play Uno wit my lil bro without going through the mess of uninstalling and reinstalling TN-V.
It doesn't work like that, the savedata is what controls whether TN-V runs, a hacked savefile will always trigger the exploit, you don't have control over it, what you cold do is get UNO for a different region and use it for gaming ;)
But, ARK had a cleaver way of recognizing when you had accessed it once so all you had to do is start the game again after the save data crash (through ARK), if TN-V implemented that, that would be just fine.
If I come off as an ***, I'm sorry, I don't mean to 87.6% of the time.

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Re: Report TN-V bugs and issues here!

Post by Theredbaron » Sat Apr 06, 2013 4:17 am

Zafotheninja wrote:Feature Request for TN-V v3 (Didn't know where to put it.):

The ability to stop TNV from loading so I can play Uno wit my lil bro without going through the mess of uninstalling and reinstalling TN-V.
You can use ARK. That lets you start up the game in ARK, using a different save folder.
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Re: Report TN-V bugs and issues here!

Post by Zafotheninja » Sat Apr 06, 2013 1:00 pm

Theredbaron wrote:
Zafotheninja wrote:Feature Request for TN-V v3 (Didn't know where to put it.):

The ability to stop TNV from loading so I can play Uno wit my lil bro without going through the mess of uninstalling and reinstalling TN-V.
You can use ARK. That lets you start up the game in ARK, using a different save folder.
Can code not be borrowed and get that functionality in TN-V v3?
If I come off as an ***, I'm sorry, I don't mean to 87.6% of the time.

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Re: Report TN-V bugs and issues here!

Post by mayataka » Sat Apr 06, 2013 4:33 pm

Zafotheninja wrote: Can code not be borrowed and get that functionality in TN-V v3?
Please try to hear direct your future plan to Total-Noob said.
I think the release of TN-V3 that's undecided at present probably.

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Re: Report TN-V bugs and issues here!

Post by Theredbaron » Sat Apr 06, 2013 4:38 pm

Zafotheninja wrote:
Theredbaron wrote:
Zafotheninja wrote:Feature Request for TN-V v3 (Didn't know where to put it.):

The ability to stop TNV from loading so I can play Uno wit my lil bro without going through the mess of uninstalling and reinstalling TN-V.
You can use ARK. That lets you start up the game in ARK, using a different save folder.
Can code not be borrowed and get that functionality in TN-V v3?
There is no code. ARK is closed sourced, so nobody really knows how they did it except the devs themselves. Plus TN-V is closed source too, so we have to wait for TN to fix it, if he wants too.
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Re: Report TN-V bugs and issues here!

Post by The Z » Sat Apr 06, 2013 5:27 pm

Its not very hard to do this. If the exploit is triggered, it should just ignore the save folder for "NPEG00020" (EU Version). In ark it was searching for CBEG00020, it just replaced the NP with CB (coldbird), so it wont trigger the exploit (again).

That should be pretty easy to do, imo.
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