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Re: TN-V6 Savedata Archive *UPDATED*
Posted: Mon Dec 23, 2013 7:18 am
by cham4356
Lord Zero wrote:CONFIRMED - Ben10 save files are currently working only in TN-V4.
nope TN-V6 also works
Re: TN-V6 Savedata Archive *UPDATED*
Posted: Mon Dec 23, 2013 7:25 am
by Lord Zero
cham4356 wrote:Lord Zero wrote:CONFIRMED - Ben10 save files are currently working only in TN-V4.
nope TN-V6 also works
I managed to update it from the TN-V4, but it never worked with the TN-V6 files directly.
Re: TN-V6 Savedata Archive *UPDATED*
Posted: Mon Dec 23, 2013 7:28 am
by cham4356
Lord Zero wrote:cham4356 wrote:Lord Zero wrote:CONFIRMED - Ben10 save files are currently working only in TN-V4.
nope TN-V6 also works
I managed to update it from the TN-V4, but it never worked with the TN-V6 files directly.
that's really weird.

I just used the TN-V6 files directly and it just worked.

I even tried the tn-v4 without the fix and also tn-v5 cause I was having some problems but they all worked for me. So it gives an error when you try to load it?
Re: TN-V6 Savedata Archive *UPDATED*
Posted: Mon Dec 23, 2013 7:38 am
by Lord Zero
Like the other guys were saying it gave me the error code C1-2858-3. Tried it for a while. Never worked. I was
using the US save files btw.
Re: TN-V6 Savedata Archive *UPDATED*
Posted: Mon Dec 23, 2013 7:48 am
by cham4356
Lord Zero wrote:Like the other guys were saying it gave me the error code C1-2858-3. Tried it for a while. Never worked. I was
using the US save files btw.
Placed the tn.bin and the flash0 files in ULUS10488game1 folder and uploaded all 3 folders to your vita?
EDIT: Actually it probably doesn't work all the time.
Re: TN-V6 Savedata Archive *UPDATED*
Posted: Mon Dec 23, 2013 7:51 am
by Total-Noob
Maybe you guys should try keeping the R trigger when the screen is white
Re: TN-V6 Savedata Archive *UPDATED*
Posted: Mon Dec 23, 2013 8:03 am
by bakatora
cham4356 wrote:Lord Zero wrote:Like the other guys were saying it gave me the error code C1-2858-3. Tried it for a while. Never worked. I was
using the US save files btw.
Placed the tn.bin and the flash0 files in ULUS10488game1 folder and uploaded all 3 folders to your vita?
EDIT: Actually it probably doesn't work all the time.
aha. we're using the european version, maybe thats why
Re: TN-V6 Savedata Archive *UPDATED*
Posted: Mon Dec 23, 2013 11:09 am
by Lord Zero
I followed all the instructions to the letter. The proof is that it worked with the TNV-4 in the first try. Then again, it was the first time
i modified the vita's files. Maybe it had something to do with the psp 660 update or something ? Like if some people had it updated already
it would have worked with the TNV-6 instead of giving that error ?
Re: TN-V6 Savedata Archive *UPDATED*
Posted: Mon Dec 23, 2013 2:34 pm
by reprep
i have the us version. i first tried it with tn-v6 files and it didn't work. (all files, folders etc. were in place) Got the same C1-2858-3 error.
i then tried with tn-v4 files, just replaced the two files and voila it worked.
Re: TN-V6 Savedata Archive *UPDATED*
Posted: Mon Dec 23, 2013 2:54 pm
by guimcandido
There is any difference by using KOP or Ben 10 exploits on 3.01?