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TN-V7 Savedata Archive *UPDATED*

Total_Noob's PSP Emulator Custom Firmware for the Vita. CEF can be downloaded here.
cham4356
Posts: 12
Joined: Sat Jan 08, 2011 6:37 am

Re: TN-V6 Savedata Archive *UPDATED*

Post by cham4356 » Mon Dec 23, 2013 7:18 am

Lord Zero wrote:CONFIRMED - Ben10 save files are currently working only in TN-V4.
nope TN-V6 also works
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Lord Zero
Posts: 16
Joined: Wed Nov 21, 2012 1:27 pm

Re: TN-V6 Savedata Archive *UPDATED*

Post by Lord Zero » Mon Dec 23, 2013 7:25 am

cham4356 wrote:
Lord Zero wrote:CONFIRMED - Ben10 save files are currently working only in TN-V4.
nope TN-V6 also works
I managed to update it from the TN-V4, but it never worked with the TN-V6 files directly.
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cham4356
Posts: 12
Joined: Sat Jan 08, 2011 6:37 am

Re: TN-V6 Savedata Archive *UPDATED*

Post by cham4356 » Mon Dec 23, 2013 7:28 am

Lord Zero wrote:
cham4356 wrote:
Lord Zero wrote:CONFIRMED - Ben10 save files are currently working only in TN-V4.
nope TN-V6 also works
I managed to update it from the TN-V4, but it never worked with the TN-V6 files directly.
that's really weird. :P I just used the TN-V6 files directly and it just worked. :) I even tried the tn-v4 without the fix and also tn-v5 cause I was having some problems but they all worked for me. So it gives an error when you try to load it?

Lord Zero
Posts: 16
Joined: Wed Nov 21, 2012 1:27 pm

Re: TN-V6 Savedata Archive *UPDATED*

Post by Lord Zero » Mon Dec 23, 2013 7:38 am

Like the other guys were saying it gave me the error code C1-2858-3. Tried it for a while. Never worked. I was
using the US save files btw.

cham4356
Posts: 12
Joined: Sat Jan 08, 2011 6:37 am

Re: TN-V6 Savedata Archive *UPDATED*

Post by cham4356 » Mon Dec 23, 2013 7:48 am

Lord Zero wrote:Like the other guys were saying it gave me the error code C1-2858-3. Tried it for a while. Never worked. I was
using the US save files btw.
Placed the tn.bin and the flash0 files in ULUS10488game1 folder and uploaded all 3 folders to your vita?

EDIT: Actually it probably doesn't work all the time.

Total-Noob
Guru
Posts: 536
Joined: Sat Feb 02, 2013 5:08 pm

Re: TN-V6 Savedata Archive *UPDATED*

Post by Total-Noob » Mon Dec 23, 2013 7:51 am

Maybe you guys should try keeping the R trigger when the screen is white

bakatora
Posts: 12
Joined: Wed Dec 18, 2013 3:15 am

Re: TN-V6 Savedata Archive *UPDATED*

Post by bakatora » Mon Dec 23, 2013 8:03 am

cham4356 wrote:
Lord Zero wrote:Like the other guys were saying it gave me the error code C1-2858-3. Tried it for a while. Never worked. I was
using the US save files btw.
Placed the tn.bin and the flash0 files in ULUS10488game1 folder and uploaded all 3 folders to your vita?

EDIT: Actually it probably doesn't work all the time.
aha. we're using the european version, maybe thats why

Lord Zero
Posts: 16
Joined: Wed Nov 21, 2012 1:27 pm

Re: TN-V6 Savedata Archive *UPDATED*

Post by Lord Zero » Mon Dec 23, 2013 11:09 am

I followed all the instructions to the letter. The proof is that it worked with the TNV-4 in the first try. Then again, it was the first time
i modified the vita's files. Maybe it had something to do with the psp 660 update or something ? Like if some people had it updated already
it would have worked with the TNV-6 instead of giving that error ?

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reprep
Posts: 1074
Joined: Tue Dec 17, 2013 4:38 pm

Re: TN-V6 Savedata Archive *UPDATED*

Post by reprep » Mon Dec 23, 2013 2:34 pm

i have the us version. i first tried it with tn-v6 files and it didn't work. (all files, folders etc. were in place) Got the same C1-2858-3 error.

i then tried with tn-v4 files, just replaced the two files and voila it worked.
Last edited by reprep on Mon Dec 23, 2013 4:41 pm, edited 1 time in total.

guimcandido
Posts: 5
Joined: Wed Dec 11, 2013 7:18 pm

Re: TN-V6 Savedata Archive *UPDATED*

Post by guimcandido » Mon Dec 23, 2013 2:54 pm

There is any difference by using KOP or Ben 10 exploits on 3.01?

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