However, debugging is prohibitively slow, as I'm making a lot of
mistakes.
- There's no stack trace when I hit an error. I know where the error
actually happened, but I have no idea how I got to the error. - Each time I have to change something, it seems that I have to
rebuild the whole vpk and re-install it.
- Is there already some way to test these lua scripts on my computer
before sending it to the PSVITA?- If there's no current way to do this, do I essentially have to
rebuild the Lua Player Plus modules, like `Control` and
`Graphics` for use on my computer?
- If there's no current way to do this, do I essentially have to
- Are stack traces supposed to be present and I'm just missing
something? Or would I have to write up my own stack trace
functionality? - Is there some way to quickly update game files on the PSVITA? For
instance, when I navigate to my homebrew's directory on the PSVITA
(inside of ux0:/app), I can see that the lua script itself is
inside of the directory. Can I just swap out this script instead
of reinstalling the whole application?- Further, could I do this while the application itself is
running? Specifically, if the application has hit an error,
and I now have the option of restarting and/or starting an FTP
server. If my application hits an error, then I start an FTP
server through the application, then replace my lua script, and
then restart the application, should I expect to just see the
new code running? Or is this something dangerous to do, and
ought to be avoided?
- Further, could I do this while the application itself is
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