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EBOOT.bin Not ELF?

Open discussions on programming specifically for the PS Vita.
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NavilleZhang
Posts: 3
Joined: Tue Oct 04, 2016 11:28 am

EBOOT.bin Not ELF?

Post by NavilleZhang » Tue Oct 04, 2016 11:32 am

Hi:
Sorry I'm still new to PSVita scene.
I'm trying to implement a custom binary loader for HopperDisassembler (a cheap replacement for IDA fyi)

But hopper's ELF loader doesn't recognize eboot.bin or those .prx s.
Any hint would be appreciated
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Z80
Posts: 123
Joined: Tue Apr 17, 2012 8:19 am
Location: [CPU]

Re: EBOOT.bin Not ELF?

Post by Z80 » Tue Oct 04, 2016 2:03 pm

strip sce header viz. https://github.com/vitasdk/vita-toolcha ... ke-fself.c
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NavilleZhang
Posts: 3
Joined: Tue Oct 04, 2016 11:28 am

Re: EBOOT.bin Not ELF?

Post by NavilleZhang » Wed Oct 05, 2016 11:15 am

thanks.
So from my understand here.
The first 0x1000 is useless SCE stuff.
The second one starting from 0xA0.... what's that?
And the third one ....I guess that's the actual ELF containing the codes?
Sry I'm a ELF noob lol

NavilleZhang
Posts: 3
Joined: Tue Oct 04, 2016 11:28 am

Re: EBOOT.bin Not ELF?

Post by NavilleZhang » Wed Oct 05, 2016 4:02 pm

Now I parsed the SCE Header and extracted the chunk of data pointed by Section_Info.

So what's this?

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