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Question with libvita2d and vitamin game plugin?

Open discussions on programming specifically for the PS Vita.
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zsword
Posts: 2
Joined: Tue Sep 20, 2016 2:28 pm

Question with libvita2d and vitamin game plugin?

Post by zsword » Tue Sep 20, 2016 2:44 pm

I try to using vita2d library in the vitamin`s game plugin (suprx) project, and it not work.
It there any body can tell me how make it work please?
https://github.com/xerpi/libvita2d
https://bitbucket.org/TheOfficialFloW/vitamin
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APRON-MAN
Posts: 39
Joined: Tue Jul 03, 2012 6:34 pm

Re: Question with libvita2d and vitamin game plugin?

Post by APRON-MAN » Tue Sep 20, 2016 4:05 pm

Im assuming this is a troll but libvita2d is a library . . . not a plugin . . . doesnt work like that. The only plugins so far are the amphetamine ones and rinCheat afaik.
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zsword
Posts: 2
Joined: Tue Sep 20, 2016 2:28 pm

Re: Question with libvita2d and vitamin game plugin?

Post by zsword » Wed Sep 21, 2016 12:06 am

APRON-MAN wrote:Im assuming this is a troll but libvita2d is a library . . . not a plugin . . . doesnt work like that. The only plugins so far are the amphetamine ones and rinCheat afaik.
Oh,i know vita2d is a develop library,and my question is how using vita2d functions in the game plugin code.
I using it in the amphetamine, and it not work. I wan`t vita2d using current running game`s GXM context, and using game`s frame buffer to draw some text or images.

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