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Loading EBOOTs on IDA

Open discussions on programming specifically for the PS Vita.
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josejl1987
Posts: 2
Joined: Mon Sep 05, 2016 8:32 am

Loading EBOOTs on IDA

Post by josejl1987 » Mon Sep 05, 2016 1:06 pm

Hello there.

I'm trying to load a decrypted Vita EBOOT, but I'm not able to get the modules to resolve.

I have removed the first 4096 bytes so it gets recognised by the ELF loader, and then I used the Vitadump.py script
https://github.com/xyzz/vitadump/blob/master/README.md

and the nids.txt I obtained seems to be correct,as the values seem to match with http://www.vitadevwiki.com/index.php?title=Stubs.
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forcefiftythree
Posts: 12
Joined: Mon Sep 05, 2016 11:07 pm

Re: Loading EBOOTs on IDA

Post by forcefiftythree » Wed Oct 12, 2016 9:51 am

I have the same problem, I'm pretty sure I have a good nids.txt but I can't get vitadump.py to name the sce library/OS imports for me in any game dump, I've tried Vitamin 1.0 and 2.0 dumps and MaiDumps. It gets most (or all?) of the data xrefs though.
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