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I crashed the Vita.

Open discussions on programming specifically for the PS Vita.
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John Dupe
Posts: 79
Joined: Sun Jun 28, 2015 9:24 pm

I crashed the Vita.

Post by John Dupe » Fri Aug 26, 2016 2:36 pm

I was trying to get accelerated 3D to work, but to no avail, and I was trying to pinpoint a bug by commenting out certain parts of the code, and when I launched the app, it was a black screen that read, "An error has occurred. PS Vita will now shut down." and it had this loading bar, and when it reached 100 it shut off.
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Stuff I've done:
libvita3d

John Dupe
Posts: 79
Joined: Sun Jun 28, 2015 9:24 pm

Re: I crashed the Vita.

Post by John Dupe » Fri Aug 26, 2016 2:44 pm

Turns out you can crash the vita by not aligning memory headed for the GPU. That was my problem, though I'm still curious about the whole "I messed up so bad the Vita had to shut off"
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Stuff I've done:
libvita3d

xyz
Posts: 61
Joined: Thu Jan 20, 2011 7:06 pm

Re: I crashed the Vita.

Post by xyz » Fri Aug 26, 2016 8:15 pm

this error happens when GPU crashes, usually trying to access GPU-unmapped mem does this (e.g. you forgot sceGxmMapMemory)

John Dupe
Posts: 79
Joined: Sun Jun 28, 2015 9:24 pm

Re: I crashed the Vita.

Post by John Dupe » Sat Aug 27, 2016 12:35 am

xyz wrote:this error happens when GPU crashes, usually trying to access GPU-unmapped mem does this (e.g. you forgot sceGxmMapMemory)
Cool cool. Thanks for the explanation.
Stuff I've done:
libvita3d

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