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Vita SDK documentation

Open discussions on programming specifically for the PS Vita.
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CptPugsy
Posts: 4
Joined: Mon Aug 08, 2016 11:38 pm

Vita SDK documentation

Post by CptPugsy » Mon Aug 08, 2016 11:44 pm

Hi guys,

Henkaku has me excited, hope I'm not the only one. I straight away wanted to start writing homebrews, and understanding the process. Of course, I could take the easy route, use pre-made libraries, like xerpi's libvita2d, but where's the fun in that. I had a dig through the code, and was baffled by the things I found in the code, I sort-of understand what is going on, but not to the point where I could use it to write a library myself. So I was wondering if there is any documentation somewhere, or if this thread could be dedicated to explaining the SDK? For example, what is SceGXM, what does it do, why is it important, how do I use it. There aren't even any comments in the header files. I hope to eventually create a rudimentary 3D renderer, using the GPU, maybe even create a 3D library?

Thank You, Any information would be helpful!
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