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Looking for a partner to make homebrew for henkaku

Open discussions on programming specifically for the PS Vita.
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Jomann
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Looking for a partner to make homebrew for henkaku

Post by Jomann » Sat Jul 30, 2016 6:22 am

Now that henkaku is released and easily accessible I'd like to start working on a project with someone. I have tons of experience with python, lua, and a bit of c. I'm looking for someone with similar experience or higher that knows how to install the sdk and get example code working and where to get started, I plan to do this for fun and I'm looking for someone who feels the same way. I want to learn but I also want to inspire people the way I was inspired as a kid with the psp scene. With the power of the vita I think we can make some really neat things to show the community!

Everyone should feel free to reply to this thread, if you have ideas of homebrew you want or if you have suggestions, tips or would like to work with me in making something that inspires people.
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Predator0808
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Re: Looking for a partner to make homebrew for henkaku

Post by Predator0808 » Sat Jul 30, 2016 7:27 am

Hello! I am Python programmer too, and I think that homebrews are 110% cool. Good idea is for comics fans - app for reviewing them on Vita should be available from beginning... And what do You think about games porting? My couple offers from year old comment:

Little Fighter 2 – can’t imagine better game which fits to Vita, and possibly can be easily ported.
Fallout Tactics – why not, for example, one of the cult games?
Jagged Alliance I & II – if we are talking of turn-based games…
Heroes of Might and Magic III Gold Edition – and so on…
Command and Conquer: Red Alert 2 – how about old strategic games?
Planescape Torment – another cult game,
Baldur’s Gate I, II -same as previous one
Icewind Dale I, II – same as previous ones
Star Wars Knights of the Old Republic I, II – but probably CPU resources, aren’t high enough for that game.
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nyx
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Re: Looking for a partner to make homebrew for henkaku

Post by nyx » Sat Jul 30, 2016 8:07 am

Installing the sdk is easy. Just put the 4 folders in the archive under /usr/local/vitasdk
Then export VITASDK to it. Then export PATH to include $VITASDK/bin

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Jomann
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Re: Looking for a partner to make homebrew for henkaku

Post by Jomann » Sat Jul 30, 2016 9:29 pm

I got my vitasdk up and running now with thanks to a friend. If anyone is interested we are now working on a project but we would like to meet people who know how to use the net libraries of the vitasdk so we can make an irc client.

withlogic
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Joined: Sun Jul 31, 2016 1:41 pm

Re: Looking for a partner to make homebrew for henkaku

Post by withlogic » Sun Jul 31, 2016 3:00 pm

Predator0808 wrote:Hello! I am Python programmer too, and I think that homebrews are 110% cool. Good idea is for comics fans - app for reviewing them on Vita should be available from beginning... And what do You think about games porting? My couple offers from year old comment:

Little Fighter 2 – can’t imagine better game which fits to Vita, and possibly can be easily ported.
Fallout Tactics – why not, for example, one of the cult games?
Jagged Alliance I & II – if we are talking of turn-based games…
Heroes of Might and Magic III Gold Edition – and so on…
Command and Conquer: Red Alert 2 – how about old strategic games?
Planescape Torment – another cult game,
Baldur’s Gate I, II -same as previous one
Icewind Dale I, II – same as previous ones
Star Wars Knights of the Old Republic I, II – but probably CPU resources, aren’t high enough for that game.
Unless the source code to any of these exists, or there is an open source reimplementation of any of these, there isn't any real feasible way for any of these to be ported to the PS Vita.

Easy thing to keep in mind. No source code == no port.

doctorgoat
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Joined: Sat Jan 03, 2015 12:19 am

Re: Looking for a partner to make homebrew for henkaku

Post by doctorgoat » Sun Jul 31, 2016 9:14 pm

GemRB exists for Planescape/Icewind Dale/Baldur's Gate. http://www.gemrb.org/wiki/doku.php

It just isn't complete for any of them.

Pumpkinwaffle
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Joined: Mon Nov 09, 2015 1:15 pm

Re: Looking for a partner to make homebrew for henkaku

Post by Pumpkinwaffle » Sun Jul 31, 2016 11:13 pm

Making a homebrew is something I've always wanted to do.

I'm not all that great with code (started some games in c#) but I'm alright when it comes to 3D, digital painting and such.

http://67.media.tumblr.com/d3390aa461e0 ... 1_1280.jpg
http://66.media.tumblr.com/2dd035c53164 ... 1_1280.png

I've someone is willing to make a game I could make assets.
Picking up a thing or two about code and vita homebrews would be nice.

Latest unity thing I've been making
https://youtu.be/AUdUVj_lj-o

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watswat5
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Re: Looking for a partner to make homebrew for henkaku

Post by watswat5 » Mon Aug 01, 2016 6:02 pm

There was a lua interpreter for the Vita released a while ago, I'm not sure if it's still in active development or if it's any good, but you should check it out.
Also, I'd recommend dissecting every Vita homebrew source you can find to see how others have used the SDK and the 2D library, especially since documentation on the SDK is pretty lacking.
"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L. A. van de Snepscheut
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RaptorDMG
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Re: Looking for a partner to make homebrew for henkaku

Post by RaptorDMG » Sun Aug 07, 2016 6:57 pm

You could try to port daedalusx64 it's an open source N64 emulator as we dont have a native n64 emulator yet
Source https://sourceforge.net/p/daedalusx64/code/HEAD/tree/

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fate6
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Re: Looking for a partner to make homebrew for henkaku

Post by fate6 » Sun Aug 07, 2016 7:04 pm

RaptorDMG wrote:You could try to port daedalusx64 it's an open source N64 emulator as we dont have a native n64 emulator yet
Source https://sourceforge.net/p/daedalusx64/code/HEAD/tree/
Seems they want to make a game not port an emu which as fun as SM64 is a new game would be nifty IMHO.
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