Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
Finally... some Christmas cheer!
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Re: Finally... some Christmas cheer!
Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
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Re: Finally... some Christmas cheer!
thanks for the little updateHykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
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"seek no happiness, she will find you"
dark69
dark69
Re: Finally... some Christmas cheer!
thanks HykemHykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.
it might help improve compatibility on vita..
Re: Finally... some Christmas cheer!
Hi,
I want to sign assassins creed bloodlines ULUS10455 to use it with go sudoku but I dont exactly know how to sign it. Can anyone point me on how to sign eboot.bin nd what tag to use and then what cid and key to use while converting to pbp? Just bo be clear I've used this link to download pkg file http://***/cdn/UP0001/NPUH10032_00/BcIxWdxWHh1k38AgsVVmF7gAChhgWpNgnVEjvsggM0l305t9AJPvii3vprDjhdqFoAehEifvpWSojpbehdgyaKfGWINdr8bo8wudc.pkg and then I used PSN.PKG.Decryptor.&.Extractor.v1.84-LMAN to extract iso from it.
I want to sign assassins creed bloodlines ULUS10455 to use it with go sudoku but I dont exactly know how to sign it. Can anyone point me on how to sign eboot.bin nd what tag to use and then what cid and key to use while converting to pbp? Just bo be clear I've used this link to download pkg file http://***/cdn/UP0001/NPUH10032_00/BcIxWdxWHh1k38AgsVVmF7gAChhgWpNgnVEjvsggM0l305t9AJPvii3vprDjhdqFoAehEifvpWSojpbehdgyaKfGWINdr8bo8wudc.pkg and then I used PSN.PKG.Decryptor.&.Extractor.v1.84-LMAN to extract iso from it.
Last edited by maciak on Sun Jan 25, 2015 2:48 pm, edited 1 time in total.
Re: Finally... some Christmas cheer!
you should remove the zeus link, anyway dont use go!sudoku as base bubble, it shouldn't work on ofw 3.30+.
Use a psp demo or another game that it's not blacklisted as base-bubble
Use a psp demo or another game that it's not blacklisted as base-bubble
Re: Finally... some Christmas cheer!
I've changed the link. and I'm on 3.18 so no problem there. I found the cid of go sudoku but how to obtain the key?
Re: Finally... some Christmas cheer!
viewtopic.php?f=65&t=41278maciak wrote:I've changed the link. and I'm on 3.18 so no problem there. I found the cid of go sudoku but how to obtain the key?
"seek no happiness, she will find you"
dark69
dark69
Re: Finally... some Christmas cheer!
Thanks it worked perfectlydark69 wrote:viewtopic.php?f=65&t=41278maciak wrote:I've changed the link. and I'm on 3.18 so no problem there. I found the cid of go sudoku but how to obtain the key?
Re: Finally... some Christmas cheer!
It's possible, but that wouldn't change much. All the ISO data must be re-compressed and the NPUMDIMG block needs to be rebuilt and re-signed.Belmondo wrote:thanks HykemHykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.any chance to add a option to use a base like fake_np? but modify the block_size to the ISO you are using and then ecdsa resign NPUMDIMG?
it might help improve compatibility on vita..
What could help would be to use the DATA.PSP section of the base game in case it uses an OPNSSMP. I'll look into this nonetheless.
Re: Finally... some Christmas cheer!
Cool thanks HykemHykem wrote:It's possible, but that wouldn't change much. All the ISO data must be re-compressed and the NPUMDIMG block needs to be rebuilt and re-signed.Belmondo wrote:thanks HykemHykem wrote:Just pushed v1.0.3. No major changes, but you can now use all 0x5D tags for EBOOT.BIN signing and the OPNSSMP encryption is now fixed (the resulting file is encrypted with the right key).
Also, I've isolated all MinGW dependent values which were causing issues when compiling under native Linux. I've also provided binaries specific for each OS due to some discrepancies between the compilers.any chance to add a option to use a base like fake_np? but modify the block_size to the ISO you are using and then ecdsa resign NPUMDIMG?
it might help improve compatibility on vita..
What could help would be to use the DATA.PSP section of the base game in case it uses an OPNSSMP. I'll look into this nonetheless.
I meant use the full base like fake_np.. not just modifying/ecdsa NPUMDIMG header
I also noticed some games have different flags.. Gungnir and Space Invaders Extreme have NPUMDIMG flag 03 instead of 02 resigning these with version key just returns error when launching under TNV.