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Finally... some Christmas cheer!

Open discussions on programming specifically for the PS Vita.
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vappy
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Re: Finally... some Christmas cheer!

Post by vappy » Sat Dec 27, 2014 2:07 am

Not that this isn't a cool thing, but if it's not much use to the Vita, shouldn't this thread be under the PSP section instead?
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haxxey
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Re: Finally... some Christmas cheer!

Post by haxxey » Sat Dec 27, 2014 7:32 am

vappy wrote:Not that this isn't a cool thing, but if it's not much use to the Vita, shouldn't this thread be under the PSP section instead?
Sigh... I guess?

Moved until someone shouts at me to move it back.
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Re: Finally... some Christmas cheer!

Post by UnLuck3R » Sat Dec 27, 2014 9:52 am

Wolfmade wrote:
vappy wrote:Not that this isn't a cool thing, but if it's not much use to the Vita, shouldn't this thread be under the PSP section instead?
Sigh... I guess?

Moved until someone shouts at me to move it back.
MOVE IT BACK
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Proxima
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Re: Finally... some Christmas cheer!

Post by Proxima » Sat Dec 27, 2014 1:34 pm

This was in PSVita because it is relevant for those trying to get homebrew bubbles running on PSVita. Should be with the rest of the PSP on vita talk...

Hykem
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Re: Finally... some Christmas cheer!

Post by Hykem » Sat Dec 27, 2014 2:45 pm

Please move this thread back.
This key is used to sign the NPUMDIMG data inside PSN EBOOT.PBPs both for PSP and ePSP.
There's even a thread asking about the size limitation of the "Bubbles" method: http://www.wololo.net/talk/viewtopic.php?f=54&t=40931

With this key you no longer need to use a different game to sign your homebrew, so the size limitation is no longer an issue.
I'll see if I can reach tpunix to discuss a rewrite of fake_np (and other tools) that I'm working on.

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Re: Finally... some Christmas cheer!

Post by fate6 » Sat Dec 27, 2014 2:59 pm

Has been moved back.
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haxxey
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Re: Finally... some Christmas cheer!

Post by haxxey » Sat Dec 27, 2014 7:30 pm

Proxima wrote:This was in PSVita because it is relevant for those trying to get homebrew bubbles running on PSVita. Should be with the rest of the PSP on vita talk...
Right, sorry. :(
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The Z
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Re: Finally... some Christmas cheer!

Post by The Z » Sat Dec 27, 2014 9:38 pm

Hykem wrote:Please move this thread back.
This key is used to sign the NPUMDIMG data inside PSN EBOOT.PBPs both for PSP and ePSP.
There's even a thread asking about the size limitation of the "Bubbles" method: http://www.wololo.net/talk/viewtopic.php?f=54&t=40931

With this key you no longer need to use a different game to sign your homebrew, so the size limitation is no longer an issue.
I'll see if I can reach tpunix to discuss a rewrite of fake_np (and other tools) that I'm working on.
Fake_np turns into "proper np_signer" :D
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Re: Finally... some Christmas cheer!

Post by wth » Sat Dec 27, 2014 9:44 pm

well I didn't manage to compile fake_np so resigned to wine and so can't change code lol
but thx Proxima awesome finding !

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The Z
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Re: Finally... some Christmas cheer!

Post by The Z » Sat Dec 27, 2014 9:55 pm

Hykem wrote:2. NPUMDIMG header is 0x100 bytes long, being the last 0x28 bytes the ECDSA signature.
Isnt the ECDSA signature the reason the perma patch does not work on 6.30+?

Shouldnt we be able to create one for 6.30+ as of now, or did I misread this?
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