vitasploit - Exploitation Framework
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pspuser911
- Posts: 60
- Joined: Tue Dec 11, 2012 10:42 am
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Re: vitasploit - Exploitation Framework
I can confirm on 3.18 it worked like a charm good work man
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Re: vitasploit - Exploitation Framework
Works perfectly on 3.18, but errors on 2.12 for some reasonn00b81 wrote:Not sure if it works.. since I don't have the right vita version... but I threw the Pong files out my web space for people who aren't interested in muckin' round with python. Lemme know if it works - http://vitapong.gq
EDIT: Just realized that this won't let you grab the gyro feedback data of course. But whatever... still good for playing pong lol.
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Re: vitasploit - Exploitation Framework
Now there's a name I haven't seen in a while... how are you manruyor wrote:Works perfectly on 3.18, but errors on 2.12 for some reasonn00b81 wrote:Not sure if it works.. since I don't have the right vita version... but I threw the Pong files out my web space for people who aren't interested in muckin' round with python. Lemme know if it works - http://vitapong.gq
EDIT: Just realized that this won't let you grab the gyro feedback data of course. But whatever... still good for playing pong lol.
And, does the 'regular' version work on 2.12? (the python server version) or just the 'online' one doesn't work?
Re: vitasploit - Exploitation Framework
Yeah, long time no seen00b81 wrote:Now there's a name I haven't seen in a while... how are you manruyor wrote:Works perfectly on 3.18, but errors on 2.12 for some reasonn00b81 wrote:Not sure if it works.. since I don't have the right vita version... but I threw the Pong files out my web space for people who aren't interested in muckin' round with python. Lemme know if it works - http://vitapong.gq
EDIT: Just realized that this won't let you grab the gyro feedback data of course. But whatever... still good for playing pong lol.Hop on IRC sometime.
And, does the 'regular' version work on 2.12? (the python server version) or just the 'online' one doesn't work?
I haven't tried, been too lazy to set up anything yet, but I've got some time off now so I might
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- Ruben_Wolfe
- Posts: 158
- Joined: Sat Aug 09, 2014 9:33 pm
Re: vitasploit - Exploitation Framework
Just a small question: is it possible to recieve a string input from the vita using the webkit exploit?
Ive been thinking about getting into the webkit exploration for some time now, thinking that as a start it'll be nice to create one of those old school text based adventures.
Is something like that duable with what we achieved so far:
[spoiler]
[/spoiler]
Thanks in advance,
Rube.
Ive been thinking about getting into the webkit exploration for some time now, thinking that as a start it'll be nice to create one of those old school text based adventures.
Is something like that duable with what we achieved so far:
[spoiler]
Thanks in advance,
Rube.
Re: vitasploit - Exploitation Framework
You know it's entirely possible to make games with just JS/HTML? The main reason for "native" hacks is to take advantage of the full processing power of the Vita which you don't get with webkit hacks (it's even less powerful than PSM, which supports JIT).
Re: vitasploit - Exploitation Framework
indeed, guess psm's pretty cool already
Re: vitasploit - Exploitation Framework
Yeah, if you're sensible about LOD, your models and scene poly count and optimising your code so things that don't need to run every darn frame aren't doing so: you can pull off some pretty stunning graphics, considering how resource limited you are.yifanlu wrote:You know it's entirely possible to make games with just JS/HTML? The main reason for "native" hacks is to take advantage of the full processing power of the Vita which you don't get with webkit hacks (it's even less powerful than PSM, which supports JIT).
- Ruben_Wolfe
- Posts: 158
- Joined: Sat Aug 09, 2014 9:33 pm
Re: vitasploit - Exploitation Framework
Yes. I am fully aware of it.yifanlu wrote:You know it's entirely possible to make games with just JS/HTML? The main reason for "native" hacks is to take advantage of the full processing power of the Vita which you don't get with webkit hacks (it's even less powerful than PSM, which supports JIT).
This is just for fun; to gain some knowledge about how things are done here on both HTML the vita.
My main motive for using the webkit exploit isn't to make games. I ache to learn and help the scene, therefore my question.
Sure, I could make a text based adventure using PSM, but what would be the point? what will I learn that I havent already?
Re: vitasploit - Exploitation Framework
Well if that's the case, then yes, it's possible. I'm afraid you won't learn much though.Ruben_Wolfe wrote:Yes. I am fully aware of it.yifanlu wrote:You know it's entirely possible to make games with just JS/HTML? The main reason for "native" hacks is to take advantage of the full processing power of the Vita which you don't get with webkit hacks (it's even less powerful than PSM, which supports JIT).
This is just for fun; to gain some knowledge about how things are done here on both HTML the vita.
My main motive for using the webkit exploit isn't to make games. I ache to learn and help the scene, therefore my question.
Sure, I could make a text based adventure using PSM, but what would be the point? what will I learn that I havent already?
Like yifanlu and josh_axey already stated HTML+JS or the PSM alone are much better alternatives for what you want.
Since all you want is to learn about the native side of the Vita then you need to look into the functions that handle dialogs. I can add them and a small test to showcase it to Vitasploit if you wish.


