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vitasploit - Exploitation Framework

Open discussions on programming specifically for the PS Vita.
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pspuser911
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Re: vitasploit - Exploitation Framework

Post by pspuser911 » Fri Feb 13, 2015 2:28 pm

I can confirm on 3.18 it worked like a charm good work man
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ruyor
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Re: vitasploit - Exploitation Framework

Post by ruyor » Mon Feb 16, 2015 4:38 am

n00b81 wrote:Not sure if it works.. since I don't have the right vita version... but I threw the Pong files out my web space for people who aren't interested in muckin' round with python. Lemme know if it works - http://vitapong.gq

EDIT: Just realized that this won't let you grab the gyro feedback data of course. But whatever... still good for playing pong lol.
Works perfectly on 3.18, but errors on 2.12 for some reason
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n00b81
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Re: vitasploit - Exploitation Framework

Post by n00b81 » Mon Feb 16, 2015 3:20 pm

ruyor wrote:
n00b81 wrote:Not sure if it works.. since I don't have the right vita version... but I threw the Pong files out my web space for people who aren't interested in muckin' round with python. Lemme know if it works - http://vitapong.gq

EDIT: Just realized that this won't let you grab the gyro feedback data of course. But whatever... still good for playing pong lol.
Works perfectly on 3.18, but errors on 2.12 for some reason
Now there's a name I haven't seen in a while... how are you man :-D Hop on IRC sometime.

And, does the 'regular' version work on 2.12? (the python server version) or just the 'online' one doesn't work?

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ruyor
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Re: vitasploit - Exploitation Framework

Post by ruyor » Mon Feb 16, 2015 9:17 pm

n00b81 wrote:
ruyor wrote:
n00b81 wrote:Not sure if it works.. since I don't have the right vita version... but I threw the Pong files out my web space for people who aren't interested in muckin' round with python. Lemme know if it works - http://vitapong.gq

EDIT: Just realized that this won't let you grab the gyro feedback data of course. But whatever... still good for playing pong lol.
Works perfectly on 3.18, but errors on 2.12 for some reason
Now there's a name I haven't seen in a while... how are you man :-D Hop on IRC sometime.

And, does the 'regular' version work on 2.12? (the python server version) or just the 'online' one doesn't work?
Yeah, long time no see :D

I haven't tried, been too lazy to set up anything yet, but I've got some time off now so I might :P
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PCH-1001 - 3.60 - VHBL+PBubbles+HENkaku
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My PSPs
01g:TA-079v1
01g:TA-086
02g:TA-085v1
02g:TA-085v2
04g:TA-093
09g:TA-095
05g:TA-091

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Ruben_Wolfe
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Re: vitasploit - Exploitation Framework

Post by Ruben_Wolfe » Wed Feb 18, 2015 9:47 pm

Just a small question: is it possible to recieve a string input from the vita using the webkit exploit?
Ive been thinking about getting into the webkit exploration for some time now, thinking that as a start it'll be nice to create one of those old school text based adventures.
Is something like that duable with what we achieved so far:
[spoiler]Image[/spoiler]

Thanks in advance,
Rube.

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Re: vitasploit - Exploitation Framework

Post by yifanlu » Thu Feb 19, 2015 12:12 am

You know it's entirely possible to make games with just JS/HTML? The main reason for "native" hacks is to take advantage of the full processing power of the Vita which you don't get with webkit hacks (it's even less powerful than PSM, which supports JIT).

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Re: vitasploit - Exploitation Framework

Post by wth » Thu Feb 19, 2015 8:15 am

indeed, guess psm's pretty cool already

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Re: vitasploit - Exploitation Framework

Post by josh_axey » Thu Feb 19, 2015 8:50 am

yifanlu wrote:You know it's entirely possible to make games with just JS/HTML? The main reason for "native" hacks is to take advantage of the full processing power of the Vita which you don't get with webkit hacks (it's even less powerful than PSM, which supports JIT).
Yeah, if you're sensible about LOD, your models and scene poly count and optimising your code so things that don't need to run every darn frame aren't doing so: you can pull off some pretty stunning graphics, considering how resource limited you are.
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Ruben_Wolfe
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Re: vitasploit - Exploitation Framework

Post by Ruben_Wolfe » Thu Feb 19, 2015 10:54 am

yifanlu wrote:You know it's entirely possible to make games with just JS/HTML? The main reason for "native" hacks is to take advantage of the full processing power of the Vita which you don't get with webkit hacks (it's even less powerful than PSM, which supports JIT).
Yes. I am fully aware of it.
This is just for fun; to gain some knowledge about how things are done here on both HTML the vita.
My main motive for using the webkit exploit isn't to make games. I ache to learn and help the scene, therefore my question.
Sure, I could make a text based adventure using PSM, but what would be the point? what will I learn that I havent already?

Hykem
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Re: vitasploit - Exploitation Framework

Post by Hykem » Thu Feb 19, 2015 5:27 pm

Ruben_Wolfe wrote:
yifanlu wrote:You know it's entirely possible to make games with just JS/HTML? The main reason for "native" hacks is to take advantage of the full processing power of the Vita which you don't get with webkit hacks (it's even less powerful than PSM, which supports JIT).
Yes. I am fully aware of it.
This is just for fun; to gain some knowledge about how things are done here on both HTML the vita.
My main motive for using the webkit exploit isn't to make games. I ache to learn and help the scene, therefore my question.
Sure, I could make a text based adventure using PSM, but what would be the point? what will I learn that I havent already?
Well if that's the case, then yes, it's possible. I'm afraid you won't learn much though.
Like yifanlu and josh_axey already stated HTML+JS or the PSM alone are much better alternatives for what you want.
Since all you want is to learn about the native side of the Vita then you need to look into the functions that handle dialogs. I can add them and a small test to showcase it to Vitasploit if you wish.

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