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[RELEASE][-3.15]New exploit for PawaPuro 2012 Ketteiban

Open discussions on programming specifically for the PS Vita.
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GBOT
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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by GBOT » Tue Apr 08, 2014 5:00 pm

It's just that vhbl source wants you to call clean before building the binaries.
You can remove this with minimum changes in the souce, Z

ooor just use another menu *cough* 138 *cough*
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misterblue31
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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by misterblue31 » Wed Apr 23, 2014 1:50 pm

Hello, is it possible to make this exploit for the game "Persona 2 Inocent Sin" US/EU TNV version ?
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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by The Z » Wed Apr 23, 2014 2:02 pm

misterblue31 wrote:Hello, is it possible to make this exploit for the game "Persona 2 Inocent Sin" US/EU TNV version ?
This works ONLY with PawaPuro, NO other games!

TN-V also does NOT work at firmware 3.10 or 3.12, it got patched!
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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by misterblue31 » Wed Apr 23, 2014 2:47 pm

F*CK
thank's for reply

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muxueruofei
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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by muxueruofei » Thu Apr 24, 2014 2:24 pm

i was wondering if this exploit can happen to a psv game ? i found the Disgaea 3 return game card was version 1.0,and if you got the DLC update,it's version is 1.03 and attached some save date pictues and characters, which read from the sd card. when you delete the DLC but still have the save dates used the attached things ,the game will crash and the save date file's picture was blank.so can we use it as a bridge and write the loader into the picture or character files ?

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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by SMOKE » Thu Apr 24, 2014 2:36 pm

muxueruofei wrote:i was wondering if this exploit can happen to a psv game ? i found the Disgaea 3 return game card was version 1.0,and if you got the DLC update,it's version is 1.03 and attached some save date pictues and characters, which read from the sd card. when you delete the DLC but still have the save dates used the attached things ,the game will crash and the save date file's picture was blank.so can we use it as a bridge and write the loader into the picture or character files ?
There is currently no debugger for the PSVita, so it would be extremely hard to get that to happen.

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muxueruofei
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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by muxueruofei » Thu Apr 24, 2014 2:49 pm

SMOKE wrote:
muxueruofei wrote:i was wondering if this exploit can happen to a psv game ? i found the Disgaea 3 return game card was version 1.0,and if you got the DLC update,it's version is 1.03 and attached some save date pictues and characters, which read from the sd card. when you delete the DLC but still have the save dates used the attached things ,the game will crash and the save date file's picture was blank.so can we use it as a bridge and write the loader into the picture or character files ?
There is currently no debugger for the PSVita, so it would be extremely hard to get that to happen.
okay,thanks for your reply.

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muxueruofei
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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by muxueruofei » Sat Apr 26, 2014 5:24 am

i got PawaPuro 2012 Ketteiban 's umd version, and i see sony have the umd passport plan, so can i sign it at the psp part and get the download right ,then download it ?

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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by fate6 » Sat Apr 26, 2014 5:41 am

1) The UMD Passport program is just a discount on the digital version

2) The game is not on PSN and will never be put back
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muxueruofei
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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by muxueruofei » Sat Apr 26, 2014 5:57 am

fate6 wrote:1) The UMD Passport program is just a discount on the digital version

2) The game is not on PSN and will never be put back
wow,that's cruel.
these days i was playing the disgaea series games,i really found something interesting. the disgaea 1 and 2 psp version have one same bug, if you capture some character that should not be with cheat, and then put the save date on the ps vita,select this character, the game will crash,cause the memory it calls was blank, since we have the psp game debugger,can we use this to exploit ?

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