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[RELEASE][-3.15]New exploit for PawaPuro 2012 Ketteiban

Open discussions on programming specifically for the PS Vita.
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qwikrazor87
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Re: [RELEASE][FOR 3.10]A new exploit for PawaPuro 2012 Kette

Post by qwikrazor87 » Thu Mar 27, 2014 6:50 pm

Just because it doesn't use sceUtility* for the EXPLOIT.ARR doesn't make it impossible to patch, Sony can easily patch it.
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Re: [RELEASE][FOR 3.10]A new exploit for PawaPuro 2012 Kette

Post by josh_axey » Thu Mar 27, 2014 9:36 pm

yifanlu wrote: But at a certain point, you "save" the game. Why is that needed? Couldn't sony just make the console exit there?
Right. And as qwikrazor87 has said, they aren't limited in only patching the save utility from what I understand.

Maybe we're all getting ahead of ourselves? Are you simply saying that it is different which is interesting, and not that it is essentially unpatchable?
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Re: [RELEASE][FOR 3.10]A new exploit for PawaPuro 2012 Kette

Post by Alpmaster » Thu Mar 27, 2014 10:55 pm

wuebas wrote:please no more psp hacking exploits, fot this i have psp, not need ps vita
What is your problem stop trolling!!!!! :evil:
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Re: [RELEASE][FOR 3.10]A new exploit for PawaPuro 2012 Kette

Post by The Z » Fri Mar 28, 2014 3:52 am

Now I would like to know if the 3.12 fixes this or not :geek:
davy171 wrote:I got to the last step but unfortunately, the VHBL would not load up. My PS Vita just crashed instead. Is it possible for you to provide the VHBL with EXPLOIT.ARR in it again? The VHBL link that you've provided did not link to Jikkyo Pawafuru Puro Yakyuu 2012 VHBL download. Just doubt I might be getting the wrong version of VHBL.... thanks again and great work!!
PawaPuro VHBL files: http://zload.net/v2/archives/file/?id=2417645
Alternative files: http://zload.net/v2/archives/file/?id=2417646
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Re: [RELEASE][FOR 3.10]A new exploit for PawaPuro 2012 Kette

Post by josh_axey » Fri Mar 28, 2014 3:56 am

The Z wrote:Now I would like to know if the 3.12 fixes this or not :geek:
Seconded.
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Re: [RELEASE][FOR 3.10]A new exploit for PawaPuro 2012 Kette

Post by davy171 » Fri Mar 28, 2014 7:29 am

Still works...I am using 3.12 now, and the PawaPuro still works like magic

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Re: [RELEASE][FOR 3.10]A new exploit for PawaPuro 2012 Kette

Post by fate6 » Fri Mar 28, 2014 7:31 am

Nothing ePSP wise has been changed in 3.12 so this still works just fine
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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by taps » Fri Mar 28, 2014 8:02 am

hello,

es that it works with EU PawaPuro 2012 Kette I no Jap PSN account

Thank you in advance to our réponce
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Re: [RELEASE][3.10/3.12]New exploit for PawaPuro 2012 Kettei

Post by The Z » Fri Mar 28, 2014 8:27 am

PawaPuro 2012 WAS ONLY available in the JP store.

It got removed from the store a few months ago and WILL NOT return to the psn.


Currently there is no way to use any kind of homebrew at the firmware 3.1x, except if you happen to own PawaPuro 2012 or some private stuff.
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PSP Slim 2000 - TA-085¹ - 6.61 ME-2.3
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Re: [RELEASE][FOR 3.10]A new exploit for PawaPuro 2012 Kette

Post by 173210 » Fri Mar 28, 2014 10:44 am

yifanlu wrote: But at a certain point, you "save" the game. Why is that needed? Couldn't sony just make the console exit there?
It's not necessary. It just makes it easier to exploit again.
josh_axey wrote: Right. And as qwikrazor87 has said, they aren't limited in only patching the save utility from what I understand.

Maybe we're all getting ahead of ourselves? Are you simply saying that it is different which is interesting, and not that it is essentially unpatchable?
You're right. But I hope that sony won't patch like nintendo didn't patch SmashStack on vWii.
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