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[NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Open discussions on programming specifically for the PS Vita.
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hgoel0974
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by hgoel0974 » Thu Feb 20, 2014 11:56 am

DS_Marine wrote:Soo is this dead?
Any chance you share the source of the test program?
You can reverse engineer it :lol:
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by Kankertje » Thu Feb 20, 2014 12:55 pm

hgoel0974 wrote:
DS_Marine wrote:Soo is this dead?
Any chance you share the source of the test program?
You can reverse engineer it :lol:
He provided src :roll:
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by DS_Marine » Thu Feb 20, 2014 4:34 pm

Lol thxs...missed the src cause I didn't decompress it when tested for first time.
Mine's finally working tho... but it will be good to compare both.
Last edited by DS_Marine on Thu Feb 20, 2014 9:02 pm, edited 1 time in total.
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by abdou005 » Thu Feb 20, 2014 8:24 pm

I tested this on TN-V 7.3 and this is what i got
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Any Idea :D?
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by DS_Marine » Thu Feb 20, 2014 9:12 pm

Looking at source code:
#define PSP_USBPSPCM_REGISTER 0x03415001

google hit shows SceIoDevCtl 'Register USB thread'
But how did you find about that number??

@abdou005 It is expected to fail in Vita.
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by WorldGenesis » Fri Feb 28, 2014 9:33 pm

It's a shame that this is dead. :o

USBPSPComm has been with the PSP for a very very long time, since 2004. It was originally going to be using the PS2 as a relay station, while two PSPs would connect directly to each other. But most game developers ended up using the PS2-PSP connectivity options to transfer/unlock features. There's also a "title check" string that's needed with the prx, which is also needed for the other end as well. :mrgreen:
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by SMOKE » Sat Mar 01, 2014 10:09 pm

I know I'm a bit late, but what does (or did) this do? I've read the Op and still have no clue :/

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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by Kankertje » Sat Mar 01, 2014 10:27 pm

SMOKE wrote:I know I'm a bit late, but what does (or did) this do? I've read the Op and still have no clue :/
As you probably know, ePSP has no access to USB and the functions are dummied out, however, there are some games that do psp <-> ps2 / ps3 communication to transfer data and this does work, sooo we want to somehow abuse it and use USB the regular way

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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by SMOKE » Sun Mar 02, 2014 12:22 am

Kankertje wrote:
SMOKE wrote:I know I'm a bit late, but what does (or did) this do? I've read the Op and still have no clue :/
As you probably know, ePSP has no access to USB and the functions are dummied out, however, there are some games that do psp <-> ps2 / ps3 communication to transfer data and this does work, sooo we want to somehow abuse it and use USB the regular way
Ah ok much clearer now thanks

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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by reprep » Tue Mar 10, 2015 10:34 am

Resistance Retribution has a very detailed usb connection with ps3. it can get dualshock 3 buttons through ps3, enable some extra modes etc. rumble, second analog and extra triggers on ds3 work too. http://www.ign.com/articles/2008/11/13/ ... mpressions

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