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[NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Open discussions on programming specifically for the PS Vita.
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173210
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by 173210 » Tue Mar 26, 2013 8:22 am

Zer01ne wrote:Its probably used for ingame communication process.
Used in Assassin's Creed Bloodlines for inter-connection with Assassin's Creed 2
Is that true?
I can't understand how the driver works.
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BlackDaemon
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by BlackDaemon » Tue Mar 26, 2013 8:57 am

173210, hmm...maybe latest release by gid15 ( updated version ) could be useful for you in researching?
New PSP plugin "JpcspTrace" allowing the logging of specific syscalls when
running an application on a real PSP.
This plugin should allow a better debugging of applications not running
correctly on Jpcsp by comparing with a similar run on a real PSP.
The plugin has been optimized to use as little PSP memory as possible in order
to not conflict with the running application.
See README.txt for more information.
Edit:
Zer01ne wrote:Its probably used for ingame communication process.
Used in Assassin's Creed Bloodlines for inter-connection with Assassin's Creed 2
Hmm...would be good, if PS3 version of Assassin's Creed 2 is possible to run using ProDG Debugger. At least, i'll try to check it.
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GonnaGetPSVita
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by GonnaGetPSVita » Tue Mar 26, 2013 9:32 am

if someone coded driver for pc and homebrew for epsp, most likely he/she could spoof it as usb drive :)
- PSVita 3G / 32GB
- PSVita Wifi / 64GB
- Wacom Cintiq 13HD
- AKG K701

eirexe
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by eirexe » Tue Mar 26, 2013 11:14 am

What you want are type c drivers

BlackDaemon
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by BlackDaemon » Tue Mar 26, 2013 2:59 pm

BlackDaemon wrote:Hmm...would be good, if PS3 version of Assassin's Creed 2 is possible to run using ProDG Debugger. At least, i'll try to check it.
Unfortunately, it can't pass trophies install stage (error 8002291B). :( Similar problem was, when i tried to run Dark Souls executable using debugger. >.<

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jhuebert95
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by jhuebert95 » Tue Mar 26, 2013 7:33 pm

I'm running the 2.02 UNO exploit with TN-V on a US Vita. My computer is running Windows 7 Ultimate 64 bit. Has this driver been confirmed to work with what I have? Also is this driver unsigned? I always run my computer having driver signature enforcement disabled. Is it stable enough to work these specs? And would having this installed affect the PSP Type B driver I have installed for RemoteJoyLite?
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173210
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by 173210 » Fri Mar 29, 2013 9:45 am

I'm making new demo program for PSP and PS3.
I don't have PS3 skill, so it takes long time to do that.
Sorry.
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Total-Noob
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by Total-Noob » Fri Mar 29, 2013 12:00 pm

173210 wrote:I'm making new demo program for PSP and PS3.
I don't have PS3 skill, so it takes long time to do that.
Sorry.
Haven't I told that it won't work...?

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hgoel0974
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by hgoel0974 » Fri Mar 29, 2013 4:46 pm

Total-Noob wrote:
173210 wrote:I'm making new demo program for PSP and PS3.
I don't have PS3 skill, so it takes long time to do that.
Sorry.
Haven't I told that it won't work...?
atleast let him try :)
People said you can't find exploits using psp emulators ;)
"If the truth is a cruel mistress, then a lie must be a nice girl"

BlackDaemon
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by BlackDaemon » Fri Mar 29, 2013 7:58 pm

Total-Noob, don't be so skeptical. ;)

P.S. If some devs interested in PS3 architure coding/researching, but don't have access to console, well...i could provide remote access, with some tools. :P

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