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[NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Open discussions on programming specifically for the PS Vita.
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4ich
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Joined: Fri May 25, 2012 11:43 am

Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by 4ich » Sun Mar 24, 2013 1:20 pm

nice and interesting work =)
when i use it on tnv the pc (xp) recognizes the psvita as mtp device
as long as we dont have a working driver
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wartaf
Posts: 350
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by wartaf » Sun Mar 24, 2013 1:49 pm

still not work on me :(

after i press X, it says Connected. but still cant detect not hear a sound of new device connected on my pc.
i press X again to stop the connection then it says:

Deacti.........
Failed! Error : 0x80243001
Press X ..............
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kakarotto
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by kakarotto » Sun Mar 24, 2013 2:33 pm

very interesting.

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Taronish3
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by Taronish3 » Sun Mar 24, 2013 5:41 pm

wartaf wrote:still not work on me :(

after i press X, it says Connected. but still cant detect not hear a sound of new device connected on my pc.
i press X again to stop the connection then it says:

Deacti.........
Failed! Error : 0x80243001
Press X ..............
same here urbanix eu psvita will try again vsh game psx pluhin disable it tryed but failed
i love my psvita wololo site rocks . PSVITA h-encore enso 3.65 PlayStation® waiting for ps3 emu on PS vita
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Total-Noob
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by Total-Noob » Sun Mar 24, 2013 8:56 pm

I doubt this project will have success. I've tested the PSP<->PS3 Connection of Assassins Creed Bloodlines and it didn't work. I guess kermit does not send/recv requests of USB right. Also in flash0 of 2.02 you'll notice a file named usbpspcm_2.prx. This file has some interesting kermit commands: There's a new fs driver namely cmd_mode 8, which seems to be used for usbpspcm connection. But calling these function crashes the PSPEmu.
TN

173210
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by 173210 » Sun Mar 24, 2013 10:48 pm

Total-Noob wrote:I doubt this project will have success. I've tested the PSP<->PS3 Connection of Assassins Creed Bloodlines and it didn't work. I guess kermit does not send/recv requests of USB right. Also in flash0 of 2.02 you'll notice a file named usbpspcm_2.prx. This file has some interesting kermit commands: There's a new fs driver namely cmd_mode 8, which seems to be used for usbpspcm connection. But calling these function crashes the PSPEmu.
TN
I see.
But why ePSP has usbpspcm driver?
I'm wondering that...
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wolframio
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by wolframio » Tue Mar 26, 2013 12:07 am

this post must be an sticky one!!!!

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Theredbaron
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by Theredbaron » Tue Mar 26, 2013 1:14 am

wolframio wrote:this post must be an sticky one!!!!
Maybe if it does one succeed. For now it is just a "hm, this is cool, lets see if I can use this" type of thing. Until it does/If it does, then yeah, I have no doubt this, or a thread about it will be sticky'ed.

For now the people that "need" to see it can, while not getting all the masses seeing and and freaking out over it.

IE, when there is something to show, it will be shown. :)
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hgoel0974
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by hgoel0974 » Tue Mar 26, 2013 1:15 am

4ich wrote:nice and interesting work =)
when i use it on tnv the pc (xp) recognizes the psvita as mtp device
as long as we dont have a working driver
Nice to see you here :)
The PC will always recognize the Vita as an mtp device but it will never be able to communicate with it because the Vita uses a custom set of commands for it.
"If the truth is a cruel mistress, then a lie must be a nice girl"

Zer01ne
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Re: [NEED DEVELOPERS]Demo with USBPSPCMDriver(2nd Release)

Post by Zer01ne » Tue Mar 26, 2013 3:08 am

Its probably used for ingame communication process.
Used in Assassin's Creed Bloodlines for inter-connection with Assassin's Creed 2

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