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ViTA SDK DOCS + TOOLCHAIN USELESS?

Posted: Sat Jan 12, 2013 9:51 pm
by thehopeman
I recently found the PS ViTA SDK TOOLCHAIN and DOCS on the net. It seems I'm able to compile a "Hello World" Program, but there is no way to transfer it to my retail ViTA..
Looks like the homebrew scene is not that far from being usable :P

.. To be quite frank I think this leak.. could kill the vita for good.... epic games.. is in deep ****,,, :(

Tell me what you think.

Re: ViTA SDK DOCS + TOOLCHAIN USELESS?

Posted: Sat Jan 12, 2013 10:53 pm
by eighthdayregret
thehopeman wrote:I recently found the PS ViTA SDK TOOLCHAIN and DOCS on the net. It seems I'm able to compile a "Hello World" Program, but there is no way to transfer it to my retail ViTA..
Looks like the homebrew scene is not that far from being usable :P

.. To be quite frank I think this leak.. could kill the vita for good.... epic games.. is in deep ****,,, :(

Tell me what you think.
If I'm not mistaken, that stuff floating around on the 'net is not as such of a much as you might think.
And, not to be a d*ck, but the quickest way for the wrong people to find out about stuff like that is if people on the internet keep talking about it.
This is probably the fifth or sixth time I've seen the Vita SDK mentioned in the past couple weeks, and I'm not even looking for that information.
And "kill the Vita for good"?
I'd say it's a bit early in the Vita's lifespan to really comment on that.
Admittedly, I've only been in the PSP scene for about two years, but Sony seems to be far more on top of exploits for the Vita than they were for the PSP, which says to me that Sony's not about to let this amazing little handheld go without a fight.
Now, I hate to say this, but the best way to keep Sony from killing the Vita like they did the PSP is to make sure that any methods to create and play Vita backups remain unreleased.
Sony's pretty much admitted defeat in regards to the PSP, so I'm all for the stuff we currently have for the Vita, as far as playing PSP backups/homebrew, etc. UMD drives suck and are slow-reading, power-consuming monsters that become disgustingly unreliable over time, and at some point, decent PSPs will be few and far between.
I've got a couple irreparably broken ones that, I guess, simply aged out.
So I can see the attraction of PSP goodies on the Vita.
But then again, I've got everything I need for my PSP already on my PSP, so there's almost no point in having it all for the Vita. At least as things are now. Updated emus would be nice, stuff like that.

As far as the homebrew/exploit scene 'killing' the Vita?
Homebrews led to NeoGeo Station and TurboGrafx Classics, if only because of emus created for other systems, and God knows how many other ideas Sony stole from unknown developers (and yes, before you argue, they do that. Remember the LG lawsuit?).
I think if the developers of future exploits can keep things classy, then maybe Sony won't be such d*cks about the whole thing.
But Sony doesn't like to play nice, so I sincerely doubt it.

Re: ViTA SDK DOCS + TOOLCHAIN USELESS?

Posted: Sat Jan 12, 2013 11:18 pm
by Jd8531
There is already a thread on what people think:viewtopic.php?f=52&t=25047
To be quite frank I think this leak.. could kill the vita for good
:lol: no
The information is useless with most of it being old. The best that it could help with is building an open sdk for UVL but to quote Yifanlu:
The tools won't work with any modern devkit, btw. The elf/fself it compiles are incomplete also (Sony bug, linker is broken and makes jumps to 0x00000000 when it should be to a linked function), meaning they won't work with UVLoader. Now it is 90% working though so in theory, someone can take the tool outputs, header files, library stubs (nids), etc and make an open sdk. However, I am not encouraging it because derivatives of stolen/illegal materials are still illegal. If Sony can prove your open sdk is based off of leaked sdk, they can still take it down.

Re: ViTA SDK DOCS + TOOLCHAIN USELESS?

Posted: Sun Jan 13, 2013 1:35 am
by wololo
If leaking an SDK was a path to piracy, I think Sony would be the biggest failure in security history. The SDK has absolutely nothing to do with how the security is implemented. It might give some useful information about the ram layout, and some potentially insecure functions, but nothing about encryption/signing of the binaries. That type of information is obviously never given to third parties.