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VitaCOM 1.12: install, debug, launch & more with a few clix

Open discussions on programming specifically for the PS Vita.
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celcodioc
Posts: 131
Joined: Sat Jun 09, 2012 8:50 am
Location: Sweden

VitaCOM 1.12: install, debug, launch & more with a few clix

Post by celcodioc » Fri Jun 22, 2012 10:23 am

Image

Cracked versions:
1.12 (for PSM 0.99)
1.7 (for PSS 0.98)


Google Code page for non-cracked versions

It seems like some people thought VitaCOM magically lets you run apps without a developer's license. That is not true.



.NET Framework 4 is required
You may also need the debug USB driver if you're running Windows XP or older.
Don't forget to run as an administrator!


Image


Additional Languages

http://code.google.com/p/vitacom/wiki/L ... eDownloads


Features
  • Upload, install, uninstall, launch, view application debug output, pack a folder into a PSM package with a few simple clicks.
  • Simple and easy-to-use GUI
  • Automatic device detection
  • ...bad programming? :P
Changelog

v1.13 BETA (22 November 2012)
  • Compatible with SDK 1.00 (lower not supported!)
  • Added Chinese language file by 海洋
  • Added about button with credits to everyone who helped
  • Fixed some annoying bugs
  • I doubt that anyone will download this
v1.12 (7 August 2012)
  • Re-added weird button as a "delete all apps" button
  • Automatically downloads and installs updates
  • Updated the localization files; now also includes Russian translation by xetrin
  • Improved stability
  • Lots of language selection dialog bugs... SQUASHED!
  • Other minor changes and bug fixes
v1.11 (30 July 2012)
  • Added partially working package encryption
  • Added language flags
  • Improvments to language selection dialog
  • Now saves exception data to a file called error_log_gui.txt (if needed)
  • Better launcher
  • Minor changes
v1.10 (27 July 2012)
  • Added localization — includes Spanish and Swedish
  • Merged launcher and main program
  • Temp removed weird button
  • Tweaked UI for easier translation
  • Added upgrade/downgrade option for PSS 0.98 users
  • Performance improvements
  • A few minor changes
v1.9 (16 July 2012)
  • Last release to include the command-line version of VitaCOM
  • Security improvements
  • VitaCOM: Fixed "help [<command>]" not working
  • VitaCOMgui: Fixed exit on pack
  • VitaCOMgui: Added the "weird" install button
  • VitaCOMgui: Better performance
v1.8 (14 July 2012)
  • Ported to PSM 0.99
  • Now split into a launcher, and an (automatically created) actual application (sorry, that was the most simple workaround to some issues introduced in SDK 0.99)
  • VitaCOMgui: New (ugly) interface
  • VitaCOMgui: Added random text (used for news and other stuff)
  • A few other minor changes and bug fixes
v1.7 (30 June 2012)
  • Improved stability
  • VitaCOMgui: Added update checking
  • VitaCOMgui: You can now press enter in text boxes to perform the action
  • VitaCOMgui: A few other minor changes
v1.6 (22 June 2012)
  • VitaCOM: Fixed application output not showing (for real)
  • VitaCOMgui: Added a completely unnecessary "operation in progress" form
  • VitaCOMgui: Fixed double newlines in app output
  • VitaCOMgui: Improved stability
  • VitaCOMgui: A few other minor changes
v1.5 (17 June 2012)
  • Fixed application output not showing
  • VitaCOMgui: Update device list on device plugged/unplugged
  • VitaCOMgui: Improved stability
  • VitaCOMgui: Much smaller .exe file
  • VitaCOMgui: Fixed tab indexes
  • VitaCOMgui: A few other minor changes
v1.4 (13 June 2012)
  • Fixed crashes/DLLs not properly loading
  • Fixed typos
  • VitaCOMgui: Fixed maximize on double click menu bar
v1.3 (9 June 2012)
  • Now loads the DLLs instead of copying them to the executing directory
  • Added experimental PSS application output display
  • Fixed typos
v1.2 (4 June 2012)
  • VitaCOM: Supports double quote arguments
  • VitaCOMgui: Improved performance
v1.1 (1 June 2012)
  • First public release
v1.0 (28 May 2012)
  • Development resumed!
  • First private release
v0.2 (24 April 2012)
  • Development paused...
v0.1 (22 April 2012)
  • Development started!
For translators

Default language files:
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Last edited by celcodioc on Mon Dec 31, 2012 9:14 pm, edited 49 times in total.

User avatar
noname120
Developer
Posts: 776
Joined: Thu Oct 07, 2010 4:29 pm

Re: VitaCOM: install, debug, launch & more with a few clicks

Post by noname120 » Sat Jun 23, 2012 11:27 am

Awesome work !

We should reverse these dll to understand how do they work and produce our own PS suite. :)
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wolframio
Posts: 675
Joined: Tue Mar 08, 2011 2:32 am

Re: VitaCOM 1.7: install, debug, launch & more with a few cl

Post by wolframio » Thu Jul 12, 2012 11:30 pm

so... with this we can instal .pss files on the vita, from the pc, but i still ned to instal PS Dev Suite on the PC??? i got the SDK client installed on the vita...

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celcodioc
Posts: 131
Joined: Sat Jun 09, 2012 8:50 am
Location: Sweden

Re: VitaCOM 1.7: install, debug, launch & more with a few cl

Post by celcodioc » Sat Jul 14, 2012 5:53 pm

Updated for PSM 0.99.
VitaCOM(gui) still available for people who would like to stick to 0.98.

wolframio wrote:so... with this we can instal .pss files on the vita, from the pc, but i still ned to instal PS Dev Suite on the PC??? i got the SDK client installed on the vita...
This was originally created for people who had the SDK but had problems with installing .psspacs on their Vita.
I may release a "cracked" version, but the full source code will not be available.



Edit: Cracked version has been released.

GodofDark
Posts: 139
Joined: Tue Apr 17, 2012 1:43 am

Re: VitaCOM 1.8: install, debug, launch & more with a few cl

Post by GodofDark » Sun Jul 15, 2012 6:39 pm

Can you post a tutorial video cause I really dont know what I'm doing :lol:
[spoiler]Support Operation Decode!

Image

My Devices

PSVITA - OFW - 3.36
PS3 - OFW - 4.66[/spoiler]

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Lion_Amongst_Men
Posts: 52
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Re: VitaCOM 1.8: install, debug, launch & more with a few cl

Post by Lion_Amongst_Men » Mon Jul 16, 2012 5:16 am

wow this is pretty cool i will give it a go :)
Haxxor Entusiast ◕‿◕。♫♬♪ ♩♭♪
Twitter @PersephoneVican
Playstation3 OFW latest
PS Vita 3.60 Henkaku
PS4 Latest
Alienware 14
3ds XL

[spoiler]Image[/spoiler]

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Lion_Amongst_Men
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Re: VitaCOM 1.8: install, debug, launch & more with a few cl

Post by Lion_Amongst_Men » Mon Jul 16, 2012 5:33 am

Okay so i started it upand connected the device but its not recognizing .psspac files
Haxxor Entusiast ◕‿◕。♫♬♪ ♩♭♪
Twitter @PersephoneVican
Playstation3 OFW latest
PS Vita 3.60 Henkaku
PS4 Latest
Alienware 14
3ds XL

[spoiler]Image[/spoiler]

konit_oo
Posts: 174
Joined: Tue Jun 21, 2011 12:42 pm

Re: VitaCOM 1.8: install, debug, launch & more with a few cl

Post by konit_oo » Mon Jul 16, 2012 9:23 am

I confirm, too, it's not recorgnizing .psspac files... ;)

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celcodioc
Posts: 131
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Location: Sweden

Re: VitaCOM 1.8: install, debug, launch & more with a few cl

Post by celcodioc » Mon Jul 16, 2012 10:43 am

Lion_Amongst_Men wrote:Okay so i started it upand connected the device but its not recognizing .psspac files
The latest version is only compatible with 0.99. 0.99 uses the .PSDP format.
I haven't looked at the compiling side of 0.99 too much, but I'll see if I can include a conversion tool in 1.9.

UPDATE: Nope, there is no way without recompilation. Using the old core .DLL causes a SecurityException.
Also, 1.9 will be the last release to include the command-line version of VitaCOM.

User avatar
celcodioc
Posts: 131
Joined: Sat Jun 09, 2012 8:50 am
Location: Sweden

Re: VitaCOM 1.9: install, debug, launch & more with a few cl

Post by celcodioc » Mon Jul 16, 2012 4:47 pm

1.9 has been released.
  • Last release to include the command-line version of VitaCOM
  • Security improvements
  • VitaCOM: Fixed "help [<command>]" not working
  • VitaCOMgui: Fixed exit on pack
  • VitaCOMgui: Added the "weird" install button
  • VitaCOMgui: Better performance
UPDATE: Cracked 1.9 has also been released.

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