v2: (removes EBOOT.PBP and PATH.TXT from the save after successful installation)
FW336_ArcadeDarts_US_VHBL_install_v2.zip
FW336_ArcadeDarts_EU_VHBL_install_v2.zip
older:
[spoiler]v1:
FW336_ArcadeDarts_US_VHBL_install.zip
FW336_ArcadeDarts_EU_VHBL_install.zip[/spoiler]
Edit:
To start the exploit:
Load savedata > choose first profile.
From the readme:
Once you have VHBL successfully running you can use VHBL + Filer to create bubbles, etc. there are many videos/tutorials around. |:Make sure that your base game is installed and able to run before running this installer.
Use fake_np to sign VHBL.ISO with your base game.
The base game must NOT be a crappy minis or 3.18 exploit game (that includes not using Arcade Darts as the base).
Place the signed VHBL.ISO (end result should be EBOOT.PBP) into NPUZ00097SLOT00 (or NPEZ00053SLOT00).
Update PATH.TXT to the path of your base game.
So if Uno EU is your base game, place this in PATH.TXT:
ms0:/PSP/GAME/NPEH00020
Transfer NPUZ00097SLOT00 (or NPEZ00053SLOT00) and VHBL01234 to your Vita.
If you get a red screen, transfer the Arcade Darts save back and check LOG.TXT to see where it fails.
If you get a green screen, rebuild the Vita database and launch your base game, VHBL should launch if you use a good base game.
FW336_VHBL_bubble_SOURCE.zip

