Code: Select all
Removing sceKernelDeleteVpl
Removing sceKernelDeleteFpl
no function to define CLEAR_CACHE, you might be in trouble here
Removing sceGeEdramGetSize
Removing sceKernelGetThreadId
HBL needs sceKernelGetThreadId so we're Keeping it, but it seems your game does
not import it.
Removing sceKernelTotalFreeMemSize
Removing sceKernelLoadModule
Removing sceKernelReleaseSubIntrHandler
Removing sceKernelStopModule
Removing sceKernelGetModuleIdByAddress
HBL needs sceKernelGetModuleIdByAddress so we're Keeping it, but it seems your g
ame does not import it.
Removing sceKernelGetModuleIdList
Removing sceKernelDcacheWritebackInvalidateAll
Removing sceKernelDcacheWritebackRange
Removing sceKernelDelayThread
ERROR, No thread handling function, most likely you won't be able to port HBL to
this game
output/config/IMPORTS.DATprxtool output: http://pastebin.com/p6MPdEmp
edit:
It also has a massive amount of memory in the save: 167FE to 8569A is loaded and predictably laid out in RAM. My code injection is at 8463D and works fine.
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