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2.10 VHBL R163 wmenu fix.
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Re: 2.10 VHBL R163 wmenu fix.
Well, me, I've managed to bypass EBOOT.PBP security. Now I have the whole IO power over PSPEMU :p
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Re: 2.10 VHBL R163 wmenu fix.
Total-Noob wrote:Well, me, I've managed to bypass EBOOT.PBP security. Now I have the whole IO power over PSPEMU :p
I knew you was going to surprise us with this
the question was when but I guess you just did, thanks for your
hard work TN.
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Re: 2.10 VHBL R163 wmenu fix.
So what happens if you replace legitimate EBOOT.PBP of game and try to launch it from live area, anything interesting ?Total-Noob wrote:Well, me, I've managed to bypass EBOOT.PBP security. Now I have the whole IO power over PSPEMU :p
Re: 2.10 VHBL R163 wmenu fix.
savedata copy eboot rename savedata folder game easy copy eboot to game folder
Psvita wifi 2.05TN-V/3.52OFW DUALNAND FW
psvita wifi 3.52OFW
PSTV US 3.52 HFW
PSTV JP 3.51 HFW
psvita wifi 3.52OFW
PSTV US 3.52 HFW
PSTV JP 3.51 HFW
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Re: 2.10 VHBL R163 wmenu fix.
I guess the system does a hash check on the file. Changing the title of EBOOT.PBP already makes it invalid.
Re: 2.10 VHBL R163 wmenu fix.
the components of Vita's firmware check for required license files associated with the app before it can be launched. unless you use a fake_np encryption tied to your account (by using a donor pbp from your account) with them, but this is just a theory, and now with this it can come true
although I'm still not sure what's so special about these license files.
PS: does this mean the IO move also works? (or you now have a way to implement it yourself)?
although I'm still not sure what's so special about these license files.
PS: does this mean the IO move also works? (or you now have a way to implement it yourself)?
Re: 2.10 VHBL R163 wmenu fix.
I don't think that will work, I feel that it would still have something to do with the way the emulator works. But then again, TN ported the PSP VSH to the PSVita so it might be possible.StepS wrote:the components of Vita's firmware check for required license files associated with the app before it can be launched. unless you use a fake_np encryption tied to your account (by using a donor pbp from your account) with them, but this is just a theory, and now with this it can come true
although I'm still not sure what's so special about these license files.
PS: does this mean the IO move also works? (or you now have a way to implement it yourself)?
"If the truth is a cruel mistress, then a lie must be a nice girl"
Re: 2.10 VHBL R163 wmenu fix.
It's interesting to see whether demos needs a license file - it's most likely but who knows
Re: 2.10 VHBL R163 wmenu fix.
having the full IO access over pspemu could mean that one would be able to hack the file allocation table in order to move files and folders, even if the original method doesn't work on pspemu.hgoel0974 wrote:I don't think that will work, I feel that it would still have something to do with the way the emulator works. But then again, TN ported the PSP VSH to the PSVita so it might be possible.
on vita yes, they will for sure. therefore you cannot sign homebrews "for everyone". also you must have had any kernel hack in the past to be able to transfer this, assuming the theory ever comes true...dimy93 wrote:It's interesting to see whether demos needs a license file - it's most likely but who knows
Re: 2.10 VHBL R163 wmenu fix.
Total-Noob is a geniusTotal-Noob wrote:Well, me, I've managed to bypass EBOOT.PBP security. Now I have the whole IO power over PSPEMU :p