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2.06 VHBL Fix

VHBL (Vita Half Byte Loader) is an open source tool to load PSP homebrews on the Playstation Vita.
VHBL can be downloaded at http://wololo.net/vhbl
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JeoWay
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2.06 VHBL Fix

Post by JeoWay » Thu Mar 28, 2013 7:49 pm

Download: http://www.mediafire.com/download/es2st ... ty_Fix.zip




Note: I decided to change it back to its original form. That way everyone doesn't expect a new fix for every release :lol:

-Jeo
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Last edited by JeoWay on Sun Jun 30, 2013 4:55 am, edited 42 times in total.
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Re: 2.06 VHBL Fix and Compatibility for Apache Overkill

Post by NNNRT » Thu Mar 28, 2013 8:01 pm

The forum rules say you must avoid posting work-in-progress threads. ;) Nice work though, altough I'm not updating though. tho even though although though tho though... sorry :oops:
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Re: 2.06 VHBL Fix and Compatibility for Apache Overkill

Post by The Z » Thu Mar 28, 2013 8:03 pm

NNNRT wrote:The forum rules say you must avoid posting work-in-progress threads. ;) Nice work though, altough I'm not updating though. tho even though although though tho though... sorry :oops:
Woot?

It would be nice to see a compatibility increase in the Apache Overkill VHBL, I hope your files will do this :)
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Re: 2.06 VHBL Fix and Compatibility for Apache Overkill

Post by JeoWay » Thu Mar 28, 2013 8:14 pm

The Z wrote:
NNNRT wrote:The forum rules say you must avoid posting work-in-progress threads. ;) Nice work though, altough I'm not updating though. tho even though although though tho though... sorry :oops:
Woot?

It would be nice to see a compatibility increase in the Apache Overkill VHBL, I hope your files will do this :)
They will man, Funny thing though. The save, wasn't even encrypted right :trollface:
I basically just did some fixes to the NID and some menu edits. ;)
I'll be back later on today or tomorrow with videos and a release.
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Re: 2.06 VHBL Fix and Compatibility for Apache Overkill

Post by hgoel0974 » Thu Mar 28, 2013 9:04 pm

JeoWay wrote:
The Z wrote:
NNNRT wrote:The forum rules say you must avoid posting work-in-progress threads. ;) Nice work though, altough I'm not updating though. tho even though although though tho though... sorry :oops:
Woot?

It would be nice to see a compatibility increase in the Apache Overkill VHBL, I hope your files will do this :)
They will man, Funny thing though. The save, wasn't even encrypted right :trollface:
I basically just did some fixes to the NID and some menu edits. ;)
I'll be back later on today or tomorrow with videos and a release.
I managed to decrypt his save using JPCSP but I can't tell where the binloader is :?
"If the truth is a cruel mistress, then a lie must be a nice girl"

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Re: 2.06 VHBL Fix and Compatibility for Apache Overkill

Post by JeoWay » Thu Mar 28, 2013 9:24 pm

SAVEDATA. I had to put multiple binloaders in the save for a compatibility increase.
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Re: 2.06 VHBL Fix and Compatibility for Apache Overkill

Post by Hydraulicelf » Thu Mar 28, 2013 10:20 pm

You should test Daedalusx64 for us. ;)
Good job by the way.

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Re: 2.06 VHBL Fix and Compatibility for Apache Overkill

Post by JeoWay » Thu Mar 28, 2013 10:46 pm

Hydraulicelf wrote:You should test Daedalusx64 for us. ;)
Good job by the way.
That is what i'm testing next :D
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Re: 2.06 VHBL Fix and Compatibility for Apache Overkill

Post by hgoel0974 » Thu Mar 28, 2013 10:54 pm

JeoWay wrote:SAVEDATA. I had to put multiple binloaders in the save for a compatibility increase.
I don't understand.
How does adding more binloaders help?

I know that the binloader has to be in SAVEDATA (that is why I said I had managed to decrypt the savedata) but I was having trouble finding it in there, but now I have found it so no problem :D
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Re: 2.06 VHBL Fix and Compatibility for Apache Overkill

Post by JeoWay » Thu Mar 28, 2013 10:58 pm

hgoel0974 wrote:
JeoWay wrote:SAVEDATA. I had to put multiple binloaders in the save for a compatibility increase.
I don't understand.
How does adding more binloaders help?

I know that the binloader has to be in SAVEDATA (that is why I said I had managed to decrypt the savedata) but I was having trouble finding it in there, but now I have found it so no problem :D
Nice work man. You had me confused on your last post xD
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