To atract New Emu developers,this way we can make them intrested
to make the new vita ports emulators for the competition. XD by the way
great work to the ones working on UVL.
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Ports are easily possible if software can be written in C/C++. Who wants to rewrite something in C# for the proprietary SDK? I certainly don't.wololo wrote:Another question (knowing that I haven't looked at your code yet) is what would be the benefits of this over the regular PSM? One answer is that we won't need to go through Sony, so emulators now become a possibility, but is that it (that's already an awesome feature, I just want to understand if I'm missing other important differences) ?
wololo wrote:Another question (knowing that I haven't looked at your code yet) is what would be the benefits of this over the regular PSM? One answer is that we won't need to go through Sony, so emulators now become a possibility, but is that it (that's already an awesome feature, I just want to understand if I'm missing other important differences) ?


Coldbird wrote:Im looking forward to this. I think if I get a hand on this the first thing for me to do would be porting PCSX rearmed to Vita.
Coldbird wrote:Im looking forward to this. I think if I get a hand on this the first thing for me to do would be porting PCSX rearmed to Vita.
Thecoldest1 wrote:Coldbird wrote:Im looking forward to this. I think if I get a hand on this the first thing for me to do would be porting PCSX rearmed to Vita.
Please don't get mad at me but is that really you coldbird
Nix50 wrote:Thecoldest1 wrote:Coldbird wrote:Im looking forward to this. I think if I get a hand on this the first thing for me to do would be porting PCSX rearmed to Vita.
Please don't get mad at me but is that really you coldbird
He posted that before he left the scene and yes it is/was Coldbird.
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