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[RELEASE] VHBL 154-TC {Custom Version}

Posted: Tue Jul 10, 2012 5:13 pm
by thecobra
Hi All,

It me thecobra here releasing a Custom Version of VHBL that hopefully help improve the compatibly of homebrews with Super Collapse 3 VHBL.

This version is a simple fix/modification that i did to VHBL 154. I only replaced the syscall estimation with a function that returns a generic OK or generic Error depending the function.

sceKernelVolatileMem* functions all will return a generic error since they aren't imported by super collapse 3.
Other not imported function will return OK.

This fixes the problem some homebrew have calling functions like OSK.

I also disable some of the sceMp3 functions since they wheren't working correctly for now in 6.60. I would have to look into this a bit more since i notice that sceMp3 library export a bit more than what the original scemp3 library exported in 5.xx.

Here are some of improvement i notice/tested.

GWP doesn't crash but it give a "Fatale Error: couldn't start audio thread" error. So i will have to look into this later on.

Screen defense now works and run but it crashes when it try to exit. Not a big problem so i may not try to fix this.

JellyCar doesn't crash anymore when you start playing it. I even beat three level in it lol.

Let me know if you guys find any more improvement or crashes. Like that i can look into them when i have time.

Enjoy. The download Link is below.
VHBL 154-TC : http://uploading.com/files/get/988965b6 ... 154-TC.zip

Re: [RELEASE] VHBL 154-TC {Custom Version}

Posted: Tue Jul 10, 2012 8:13 pm
by JamppCobal
Thank you for continuing to improve this . Look forward to trying this out .

Re: [RELEASE] VHBL 154-TC {Custom Version}

Posted: Wed Jul 11, 2012 12:02 am
by Seaking
Thank you, thecobra, for your dedication. I'm so glad to see that you are improving the SC3 VHBL. I'm also looking forward to GWP. :D Thanks for continuing your work as well.

Re: [RELEASE] VHBL 154-TC {Custom Version}

Posted: Wed Jul 11, 2012 1:02 am
by fate6
OMG you fixed the freezing in lamecraft 0___0

I have been playing S4inexcraft 1.7 and its awesome with two stickys ^__^
still cant load saves tho >__<
also to get the S4inexcraft to work on the Vita you need to turn off some of the options
  • 1. New game

    2. Parametric Terrain
now from here I have tested meadow with all options off and it works
also Aether with all off or with only Trees works for me


BTW this is also how you can play lamecraft on a PSP 1k ;)

Re: [RELEASE] VHBL 154-TC {Custom Version}

Posted: Wed Jul 11, 2012 1:53 am
by wololo
Thanks a lot. you sent me that patch a while ago and I failed (not technically failed, just "I'm lazy" failed) to integrate it to the svn, I'll try to do it!

Re: [RELEASE] VHBL 154-TC {Custom Version}

Posted: Wed Jul 11, 2012 2:38 am
by thecobra
fate6 wrote:OMG you fixed the freezing in lamecraft 0___0

I have been playing S4inexcraft 1.7 and its awesome with two stickys ^__^
still cant load saves tho >__<
also to get the S4inexcraft to work on the Vita you need to turn off some of the options
  • 1. New game

    2. Parametric Terrain
now from here I have tested meadow with all options off and it works
also Aether with all off or with only Trees works for me


BTW this is also how you can play lamecraft on a PSP 1k ;)

fate6@ oh OK thanks, I try check about the safe load but I am presuming it something that has to do with the way it open the file.

wololo@ thanks and it OK, I know how that feels. I been lazy (+ lack of time) to update this code. I'll try to send you the new code this week since I redid it since I was to lazy to look where I put the old version of this. but at least this version looks better coded to be honest compare to the one I sent you before.

Re: [RELEASE] VHBL 154-TC {Custom Version}

Posted: Wed Jul 11, 2012 4:09 am
by simayang01
sounds like wonderful , hurry~ :D

Re: [RELEASE] VHBL 154-TC {Custom Version}

Posted: Wed Jul 11, 2012 7:31 am
by rafael707
nice work cobra, do you know if anyone is still making revisions for motorstorm exploit? or is it obsolete now?

Re: [RELEASE] VHBL 154-TC {Custom Version}

Posted: Wed Jul 11, 2012 11:18 am
by fate6
looks like I was wrong >___<
Lamecraft still freezes but just not as much <=== was playing for hours before it froze

Re: [RELEASE] VHBL 154-TC {Custom Version}

Posted: Wed Jul 11, 2012 12:55 pm
by thecobra
rafael707 wrote:nice work cobra, do you know if anyone is still making revisions for motorstorm exploit? or is it obsolete now?
I don't really know but my patch for this game is a global patch so that means it also may improve other version of vhbl, ofcourss I need to compile them so I do that tonight after work.

fate6@ hmm so it froze, that a surprise but I guess the patch isn't perfect. well can you hook up your PSP with psplink and give me the crash report for the game and what you where doing inside the game when it crashed. I don't really have time to play any game for hours so that may be the only way I can try to fix that.

wololo@ thanks for the front page. I'll send you the code tonight after work. also I may try to do a quick extra patch before sending it to see if I can fix gwp.

anyone know if GWP source code is available online? it can help me figure out the problem of why it doesn't work.