fate6@ Well about the load of savedata problem. It seems that there a problem in the way memory is handle in the homebrew with VHBL. Not with opening file since all the file seems to being open correctly and close correctly.
here where the problem lies:
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Line 327 form StatePlay.cpp of version S4inexCraft 1.8
barSprite = new Sprite(TextureHelper::Instance()->GetTexture(TextureHelper::Utils),0,0,182,22);
in the crash, it seem to try to save data to a null address.
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$v0 = 0xFF235EA4
$t1 = 0x00000000 <- NULL Address ?
0x089094D4: 0xAD220000 - sw $v0, 0($t1) saving to 0x00000000 is null.
I don't really know what i should about this problem since when i check the meminfo, i do see that it has enough space to load and save data in memory. Just don't know why it saving to a null address. So for now, i just leave this problem alone. Sorry
thecobra wrote:anyone know if GWP source code is available online? it can help me figure out the problem of why it doesn't work.
I did some digging, all I could find was the developers name is Victory Studio.
I couldn't find where they release their projects or any way to contact them.
Thanks, To bad i guess. I may just reverse some of it to see the cause of the problem
bxfinest wrote:I can confirm that PicoDrive 1.51 now lets you press select to bring up the menu without crashing. Still some audio issues but glad to be able to switch roms within the emulator again.
Thanks, I think i know how to solve those audio issue. I had some problem before with my old version that had sent wololo the first time. With some patch i did with audio, it had seem to fix it. I try to see if i can redo it.
bug report tester@ Thank you all for testing this. the feedback is really helpfull. If possible, try to describe the problem as precise as possible.