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Re: [Release] yMenu v1.0.1 for Vhbl

Posted: Mon Jun 25, 2012 7:31 pm
by StepS
metalslug53 wrote:Is there currently a way to hide the PSP games from the list (Considering that I cannot launch them from the VHBL and they are useless to me here?) I kind of want only the homebrews to show when I launch the VHBL.
with a feature to hide the ULUS*, ULES*, NPEZ* and such folders from list this would be possible :)

Re: [Release] yMenu v1.0.1 for Vhbl

Posted: Tue Jun 26, 2012 2:59 am
by wth
Dutt wrote:Congrats aswell mate..
Can we expect any updates/additional features in the future?
yeah, check my "Features to come :" list lol, I'll try to find time to finish it one of these days lol
metalslug53 wrote:Is there currently a way to hide the PSP games from the list (Considering that I cannot launch them from the VHBL and they are useless to me here?) I kind of want only the homebrews to show when I launch the VHBL.
StepS wrote:with a feature to hide the ULUS*, ULES*, NPEZ* and such folders from list this would be possible :)

well, it's on my "Features to come :" list only for now, but this is easy to add :
- Add a configuration txt file to customize :
  • - the homebrew path
    - The time delay between wallpapers swapping
    - If we want it to start signed eboot.pbp (logically not, since not supported by hbl)
    - A list of paths to hide (=make the explorer not see)
    - If we want the menu to remember where we were in each folder between boots to (currently remembers that only for current execution)
    - Make previous dir's slide out effect not display at all above a certain y offset

Re: [Release] yMenu v1.0.1 for Vhbl

Posted: Wed Jun 27, 2012 3:36 pm
by metalslug53
StepS, wth...thanks for the replies. I suppose I will just wait patiently! ^-^

Re: [Release] yMenu v1.0.1 for Vhbl

Posted: Wed Jun 27, 2012 7:51 pm
by metalslug53
One more question about this menu. Do the background images need to be a certain resolution?

Re: [Release] yMenu v1.0.1 for Vhbl

Posted: Wed Jun 27, 2012 8:24 pm
by metalslug53
Disregard the last message.

In fact, partake in the spoils that are my simple taste in wallpapers!

http://imgur.com/a/OC9JR

Re: [Release] yMenu v1.0.1 for Vhbl

Posted: Thu Jun 28, 2012 5:31 am
by codestation
You know, there is a edit post button so you don't have to triple post :roll:

Re: [Release] yMenu v1.0.1 for Vhbl

Posted: Thu Jun 28, 2012 8:22 pm
by Peleep
I tried to install gPSP today via ymenu (SC3). It froze on "installing...."

but when i went back into ymenu, gPSP was there...

Anyone else experience the freeze (yet the install was complete)?

I've previously installed gPSP successfully via the original vHBL, on SC3.

Re: [Release] yMenu v1.0.1 for Vhbl

Posted: Thu Jun 28, 2012 8:51 pm
by wth
Peleep wrote:I tried to install gPSP today via ymenu (SC3). It froze on "installing...."

but when i went back into ymenu, gPSP was there...

Anyone else experience the freeze (yet the install was complete)?

I've previously installed gPSP successfully via the original vHBL, on SC3.
was your gpsp folder a big size ? maybe it still wasn't finished installing
Yeah you would see gpsp from the menu even if the install wasn't completed actually, I'll try to add some animation during the install / delete features so that we can be sure it's still installing or not if I have time to
but if your PSVita didn't stop the pspemu with some error messagebox, then it was still installing for sure

Actually you can even already tell if it's still running or not, because wallpapers continue to change during installation / deletion (but not so easy to notice since by then the screen is nearly completely black ^^)

Re: [Release] yMenu v1.0.1 for Vhbl

Posted: Thu Jun 28, 2012 8:58 pm
by Peleep
wth wrote:
Peleep wrote:I tried to install gPSP today via ymenu (SC3). It froze on "installing...."

but when i went back into ymenu, gPSP was there...

Anyone else experience the freeze (yet the install was complete)?

I've previously installed gPSP successfully via the original vHBL, on SC3.
was your gpsp folder a big size ? maybe it still wasn't finished installing
Yeah you would see gpsp from the menu even if the install wasn't completed actually, I'll try to add some animation during the install / delete features so that we can be sure it's still installing or not if I have time to
but if your PSVita didn't stop the pspemu with some error messagebox, then it was still installing for sure

Actually you can even already tell if it's still running or not, because wallpapers continue to change during installation / deletion (but not so easy to notice since by then the screen is nearly completely black ^^)

Some animation or sound might be helpful. It was just stuck I think.... Black background. Gpsp was there and I uccessfully played some rooms to test if the instal was complete.

Re: [Release] yMenu v1.0.1 for Vhbl

Posted: Fri Jul 27, 2012 8:10 pm
by trillerkiller
IDK why but I am having trouble getting this to work on my PS Vita, I got SC3 VHBL save backed up onto PC, I extracted the yMenu files, then I moved those yMenu files to the ULUS10287DATA04 folder where I backed it up, it replaced EBOOT.PBP, then I replaced save on the PS Vita through CMA, and activated the VHBL but it only showed it activating then I got a black screen

am I doing something wrong?