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A question about GPSP EMU in VHBL。。。。

VHBL (Vita Half Byte Loader) is an open source tool to load PSP homebrews on the Playstation Vita.
VHBL can be downloaded at http://wololo.net/vhbl
yqyb1718
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Joined: Wed Feb 22, 2012 4:55 am

A question about GPSP EMU in VHBL。。。。

Post by yqyb1718 » Sun Mar 04, 2012 10:54 am

why can't i save or load in the emu.
every time i tried to save or load , it would be crashed.
is this a problem with my emu, or it's the problem of VHBL it can't be supported perfectly for now?
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Gaara4
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Re: A question about GPSP EMU in VHBL。。。。

Post by Gaara4 » Sun Mar 04, 2012 11:08 am

I have the same Problem, i can save my State but not load only a black Screen and i must quit the VHBL.
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yqyb1718
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Re: A question about GPSP EMU in VHBL。。。。

Post by yqyb1718 » Sun Mar 04, 2012 12:38 pm

Gaara4 wrote:I have the same Problem, i can save my State but not load only
yeah same with u.a black Screen and quit the VHBL.

wth
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Re: A question about GPSP EMU in VHBL。。。。

Post by wth » Fri Mar 23, 2012 6:24 am

yqyb1718 wrote:
Gaara4 wrote:I have the same Problem, i can save my State but not load only
yeah same with u.a black Screen and quit the VHBL.
same for gpSP on my game's VHBL .. ^^'

crow132
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Re: A question about GPSP EMU in VHBL。。。。

Post by crow132 » Fri Mar 23, 2012 6:59 am

And what about saving the game normally? Do that have any problem?

wth
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Re: A question about GPSP EMU in VHBL。。。。

Post by wth » Fri Mar 23, 2012 3:42 pm

crow132 wrote:And what about saving the game normally? Do that have any problem?
same, regular save won't load either xD
gpSP really looks like working according to random things, IMHO someone would have to take a look at its source code and compile a more stable version for it to work properly

crow132
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Re: A question about GPSP EMU in VHBL。。。。

Post by crow132 » Fri Mar 23, 2012 5:53 pm

Oh, that's bad -.-

Good bye to my plans of replaying Golden Sun :(

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Disturbed0ne
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Re: A question about GPSP EMU in VHBL。。。。

Post by Disturbed0ne » Fri Mar 23, 2012 6:03 pm

crow132 wrote:Oh, that's bad -.-

Good bye to my plans of replaying Golden Sun :(
Do a "No save" challenge. :shock: I've done it before with Final Fantasy X. (The challenge is ODINS [One Day In No Saves] but I came in over the 24 hour mark by about 2 and a half hours. :cry:
DO NOT MESSAGE ME ABOUT THE NAME OF ANY NINJA RELEASE GAME! I WILL NOT PROVIDE YOU WITH THE NAME OF THE GAME AND IF YOU PERSIST THEN I WILL REPORT YOU TO THE STAFF!
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wth
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Re: A question about GPSP EMU in VHBL。。。。

Post by wth » Sat Mar 24, 2012 12:47 am

Disturbed0ne wrote:
crow132 wrote:Oh, that's bad -.-

Good bye to my plans of replaying Golden Sun :(
Do a "No save" challenge. :shock: I've done it before with Final Fantasy X. (The challenge is ODINS [One Day In No Saves] but I came in over the 24 hour mark by about 2 and a half hours. :cry:
maybe there may be a way to make a memory dump of the ram and restore it back when needed with HBL xD *dreaming*
then we'd just need to restore all registers to their previous values too, and done xD

nah seems too easy to me to be true, I mean pspsavestates for instance didn't do just hat IMHO lol

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m0skit0
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Re: A question about GPSP EMU in VHBL。。。。

Post by m0skit0 » Sat Mar 24, 2012 12:51 am

wth wrote:maybe there may be a way to make a memory dump of the ram and restore it back when needed with HBL xD *dreaming*
Impossible because you can save the homebrew state, but you can't with kernel state.
I wanna lots of mov al,0xb
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