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RELEASE - SCUMMVM

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cpasjuste
Posts: 7
Joined: Sun Feb 13, 2011 3:19 pm

RELEASE - SCUMMVM

Post by cpasjuste » Tue Sep 06, 2016 7:24 pm

Image



Hi,

Here is a port of the excellent scummvm engine to the ps vita. The port is now in an usable state, and is working very fine on the vita. There's still a few things to improve (add touch support, flac support ?). For a list of compatible games see : http://scummvm.org/compatibility/

I really want to thanks Xavier from consoleX for sending me a free ps vita for development !

See you soon,
Cpasjuste.


Download
http://files.mydedibox.fr/files/Dev/psp ... -09-07.vpk

Changelog (scummvm-16-09-07.vpk)
- disable asm (FIX ALL GAMES, thanks @Lousyphreak)
- fix select button misconfiguration (on screen keyboard working)
- include data in vpk package (no need to copy any folder manually, just install vpk, thanks xyz)
- set cpu bus full speed (improve speed)
- optimize flags (improve speed)



[MEDIA=youtube]P2RgZ8xsVVM[/MEDIA]
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rsn8887
Posts: 173
Joined: Wed Feb 03, 2016 11:49 pm

Re: RELEASE - SCUMMVM

Post by rsn8887 » Sun Feb 12, 2017 5:59 pm

There's now a much newer version released by Cpasjuste that includes my fix of mouse pointer movement, details are here:
https://gbatemp.net/threads/release-scummvm.440810/
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rsn8887
Posts: 173
Joined: Wed Feb 03, 2016 11:49 pm

Re: RELEASE - SCUMMVM

Post by rsn8887 » Sat Feb 18, 2017 2:19 am

I made a new version with much better fullscreen picture if you set graphics to 2x, Fullscreen ON, and Linear Filtering ON and quit and restart the program. Pull request to Cpasjuste made.

Details and the release vpk are here:
https://www.github.com/rsn8887/scummvm/releases

and more information is in the later posts in the thread here
https://gbatemp.net/threads/release-scummvm.440810/

Changelog:
1.05

- Improved button map, R-Button for slow mouse

new mappings:
- Left stick => Mouse
- R + Left stick => Slow Mouse
- Cross => Left mouse button
- Circle => Right mouse button
- DPad => Cursor Keys (useful for character motion)
- R + DPad => Diagonal Cursor Keys
- Triangle => Game menu (F5)
- Square => Period '.' (used to skip dialog lines)
- R + Square => Space ' '
- L Trigger => Escape (used to skip cutscenes)
- R + L => Return
- Start => ScummVM's global in-game menu
- Select => Toggle virtual keyboard
- R + Select => AGI predictive input dialog

1.04

- More fixes to jerky analog joystick pointer for some engines such as Dreamweb that the previous fix did not apply to

1.03

- SDL: smoother analog pointer motion

1.02

- much better gfx quality in fullscreen mode: turning gfx filtering on now works as expected, and "2x+fullscreen+filtering on" looks amazingly good now (requires setting the options, then quitting and restarting. This is because of the integer prescale it acts like a sharp-bilinear filter (new default)

1.01

- pulled in recent changes by Cpasjuste (flac support, fix optimizations, etc.)

1.00

- fixed jerky "stop and go" behaviour of analog joystick mouse pointer controls

rsn8887
Posts: 173
Joined: Wed Feb 03, 2016 11:49 pm

Re: RELEASE - SCUMMVM

Post by rsn8887 » Sun Feb 19, 2017 6:00 am

New release of scummVM mod here:
www.github.com/rsn8887/scummvm/releases

Now it is possible, with R held down or with super small stick movement, to really move the mouse pointer _very_ slowly if needed.

Changelog:

1.07

- Increased resolution of slow analog pointer motion

1.06

- Slow analog ('modifier'+stick) made slower

gamesandconsoles
Posts: 1
Joined: Sun Feb 19, 2017 3:05 pm

Re: RELEASE - SCUMMVM

Post by gamesandconsoles » Sun Feb 19, 2017 3:10 pm

I would like to point out two bugs I think: when you restart scumm doesn't remain stored the games and saved games if you do not set the folder you create errors. Thank you

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