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[Release] multiBoot Menu for CEF

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SMOKE
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Re: [Release] multiBoot Menu for CEF

Post by SMOKE » Thu Dec 13, 2012 10:19 pm

trunk208 wrote:I found a bug -.- just minutes ago... When I launch the tnmenu, and run a ISO. Then press and hold Start to get out of the Game. It went all the way back to the booting screen rather back to the tnmenu. OR did I do something wrong o_O?
I think it's suppost to do that.
But that would be a question Acid_Snake could answer.

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Dutt
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Re: [Release] multiBoot Menu for CEF

Post by Dutt » Fri Dec 14, 2012 4:11 am

Acid_Snake wrote:I have found one error with this app and pymenu's plugin manager. When you run it and save whatever changes you make it will create the game.txt file in ms0:/PSP/SAVEDATA/pyMenu/game.txt
the simplest way to fix this is to use pyMenu's file browser to move the file over to the exploit's save folder
I could release a fixed version of pyMenu but I already said that development of pyMenu 0.3.x has stopped, at least on my end, maybe another dev wants to update it
Wait so does this mean pyMenu 0.4 is a complete recode?
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s0mu7l
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Re: [Release] multiBoot Menu for CEF

Post by s0mu7l » Fri Dec 14, 2012 4:28 am

thank, i have tested on 1.81, it works. :D

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Acid_Snake
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Re: [Release] multiBoot Menu for CEF

Post by Acid_Snake » Fri Dec 14, 2012 9:08 am

Dutt wrote:
Acid_Snake wrote:I have found one error with this app and pymenu's plugin manager. When you run it and save whatever changes you make it will create the game.txt file in ms0:/PSP/SAVEDATA/pyMenu/game.txt
the simplest way to fix this is to use pyMenu's file browser to move the file over to the exploit's save folder
I could release a fixed version of pyMenu but I already said that development of pyMenu 0.3.x has stopped, at least on my end, maybe another dev wants to update it
Wait so does this mean pyMenu 0.4 is a complete recode?
not much complete, there are functions that will be kept intact, but many others will be reviewed

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Re: [Release] multiBoot Menu for CEF

Post by Dante69 » Fri Dec 14, 2012 5:02 pm

3 out of the 4 menus work for me. TNmenu just hangs on a black screen. I'm using MBA TN-C as the eCFW to boot the menus.

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SMOKE
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Re: [Release] multiBoot Menu for CEF

Post by SMOKE » Fri Dec 14, 2012 5:07 pm

Dante69 wrote:TNmenu just hangs on a black screen.
It takes about 10 seconds for tnMenu to load (At least for me)

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Re: [Release] multiBoot Menu for CEF

Post by Acid_Snake » Fri Dec 14, 2012 5:52 pm

yeah same here, takes a lot to load, no idea why

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SMOKE
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Re: [Release] multiBoot Menu for CEF

Post by SMOKE » Fri Dec 14, 2012 7:23 pm

Acid_Snake wrote:yeah same here, takes a lot to load, no idea why
I think its just the tnMenu itself.
On the regular tnMenu it takes a couple seconds to load. Depending on how many homebrews and ISOs you have installed.

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Acid_Snake
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Re: [Release] multiBoot Menu for CEF

Post by Acid_Snake » Fri Dec 14, 2012 7:33 pm

SMOKE wrote:
Acid_Snake wrote:yeah same here, takes a lot to load, no idea why
I think its just the tnMenu itself.
On the regular tnMenu it takes a couple seconds to load. Depending on how many homebrews and ISOs you have installed.
yeah I've noticed tnMenu takes more to load than other menus, I don't know how it works but I guess the icon0 extraction for iso/cso is not perfected, or maybe he makes the mistake of reading all into ram lol

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trunk208
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Re: [Release] multiBoot Menu for CEF

Post by trunk208 » Sat Dec 15, 2012 4:57 am

SMOKE wrote:
trunk208 wrote:I found a bug -.- just minutes ago... When I launch the tnmenu, and run a ISO. Then press and hold Start to get out of the Game. It went all the way back to the booting screen rather back to the tnmenu. OR did I do something wrong o_O?
I think it's suppost to do that.
But that would be a question Acid_Snake could answer.

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:oops: so....this is a bug?
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