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Just an idea, wondering if it will work

Re: Just an idea, wondering if it will work

Postby nisarg_kolhe » Mon Jul 23, 2012 12:56 pm

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Just one question, Why the hell will you want a game exploit that too inside PSP Sandbox Emulator when you have root access to the whole device? :shock:
Following the m0skit0 trend! xD
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Re: Just an idea, wondering if it will work

Postby neonlights » Mon Jul 23, 2012 5:03 pm

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nisarg_kolhe wrote:Just one question, Why the hell will you want a game exploit that too inside PSP Sandbox Emulator when you have root access to the whole device? :shock:
Following the m0skit0 trend! xD


I wasn't aware that the exploits were only being executed inside a PSP emulator. I thought the exploits were being run inside the vita.
The reason I though this was a good idea was if you host a fake market that allows access to the vulnerable game. So if Sony patches the game on their market it is still accessible.
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Re: Just an idea, wondering if it will work

Postby neonlights » Mon Jul 23, 2012 5:07 pm

Xian Nox wrote:
neonlights wrote:>Gain root access to the device via exploit.
>Create PSN emulation hosted on a entrant PC
>With root access, redirect the the device to the emulated PSN on the network
>On the emulated PSN host the exploited game.

Why do you need a game with a usermode exploit when you have a root exploit?
Why do you need an exploit at all to spoof the PSN?
How do you plan on signing the game?
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This is all Greek to me as I am extremely new to this scene. I though you would need root access to redirect the market, I suppose you could just code a market and deploy it as an application (maybe). I'm not sure what type of signing is required for games and how difficult it is to do.

I was just presenting an idea. It appears it will not work?
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Re: Just an idea, wondering if it will work

Postby ipadboy00 » Fri Jul 27, 2012 8:55 pm

neonlights wrote:
nisarg_kolhe wrote:Just one question, Why the hell will you want a game exploit that too inside PSP Sandbox Emulator when you have root access to the whole device? :shock:
Following the m0skit0 trend! xD


I wasn't aware that the exploits were only being executed inside a PSP emulator. I thought the exploits were being run inside the vita.
The reason I though this was a good idea was if you host a fake market that allows access to the vulnerable game. So if Sony patches the game on their market it is still accessible.


viewtopic.php?f=52&t=12386
That thread is basically something that could get you started on what you are trying to do. That PS Suite app has the ability to view any psn region store, so maybe if you could somehow make your own psn region store and use it in that app, you would be one step closer. But i don't know anything about the app unfortunately.
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Re: Just an idea, wondering if it will work

Postby SifJar » Mon Aug 06, 2012 10:17 am

neonlights wrote:I wasn't aware that the exploits were only being executed inside a PSP emulator. I thought the exploits were being run inside the vita.
The reason I though this was a good idea was if you host a fake market that allows access to the vulnerable game. So if Sony patches the game on their market it is still accessible.


But it would only be accessible to people who already have an exploit working on their Vita. Because as you said, an exploit would be required to redirect the Vita to this "emulated PSN". So the only people who would be able to download the vulnerable copy of the game, would be people already using an exploit, who are precisely the people who do not need to download the vulnerable copy of the game.
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Re: Just an idea, wondering if it will work

Postby DeadlyData » Mon Aug 06, 2012 2:43 pm

Afaik, Emulation of PSN wouldn't be possible unless you were able to exploit the system it's self either 1 turn off the encryption of the network or 2 get the private keys not just the public keys being used for the encryption of the network.

So even if you were to attempt reversing the protocol you'd have to have a way to redirect the system to the local host where you have a web server or etc (I'm not 100% sure about how PSN works I've never looked into it),
but ARP spoofing would generally be the solution here ( Sending ARP replies to the PS Vita telling it your system was actually the PSN networks ) and if they didn't have static ARP tables setup this could work.

But with the new security implementations Sony has been trying to implement you never know what it's got going on, not to mention as everyone else said you'd get to the point where when you wanted to have it download games or etc that it would eventually just wind up relying on how the .PBP files were signed which means if this were ever done Sony would most likely update the keys and then you'd be screwed as you'd no longer be able to run any custom stuff you've got on your emulated PSN servers and would have to grab the new signed ones off the real PSN which would then be patched at that time.
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