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Just one question, Why the hell will you want a game exploit that too inside PSP Sandbox Emulator when you have root access to the whole device? Following the m0skit0 trend! xD
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nisarg_kolhe wrote:Just one question, Why the hell will you want a game exploit that too inside PSP Sandbox Emulator when you have root access to the whole device?![]()
Following the m0skit0 trend! xD
Xian Nox wrote:neonlights wrote:>Gain root access to the device via exploit.
>Create PSN emulation hosted on a entrant PC
>With root access, redirect the the device to the emulated PSN on the network
>On the emulated PSN host the exploited game.
Why do you need a game with a usermode exploit when you have a root exploit?
Why do you need an exploit at all to spoof the PSN?
How do you plan on signing the game?
- *pulls a m0skit0, Xian style*
neonlights wrote:nisarg_kolhe wrote:Just one question, Why the hell will you want a game exploit that too inside PSP Sandbox Emulator when you have root access to the whole device?![]()
Following the m0skit0 trend! xD
I wasn't aware that the exploits were only being executed inside a PSP emulator. I thought the exploits were being run inside the vita.
The reason I though this was a good idea was if you host a fake market that allows access to the vulnerable game. So if Sony patches the game on their market it is still accessible.
neonlights wrote:I wasn't aware that the exploits were only being executed inside a PSP emulator. I thought the exploits were being run inside the vita.
The reason I though this was a good idea was if you host a fake market that allows access to the vulnerable game. So if Sony patches the game on their market it is still accessible.
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