Xian Nox wrote:That's what people thought about DES too. Yet around 30 years after it was standardized, breaking it became an issue.
This should not be a concern when designing the security of a game system. Nobody cares if the encryption is theoretically broken in 30 years as the system will be totally obsolete by that time. So even if there was an attack on AES that would reduce the complexity tremendously, it shouldn't matter imho if the attack still takes years to perfom.
Also it is certainly beneficial to the overall security if an established, well-known algorithm is used instead of "the next big thing" which might either turn out to be less secure, or more likely be implemented poorly (due to lack of experience with the algorithm).