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As we have yet to see a public release of any real Vita hacks, I figured I might start some
SPECULATION
In the past few months, two libpng vulnerabilities have been discovered and patched. They are:
- CVE-2011-3045 - Integer signedness error in png_inflate function.
- CVE-2011-3048 - Memory corruption using png_set_text_2.
Like I said, both of these have been discovered and patched in the official releases of libpng, but considering how newly they have been discovered, I highly doubt the latest Vita system software revisions have incorporated the patches. Now I know the Vita works differently than the PSP when it comes to running unsigned code (it can't, lol), so as I'm new to this sort of exploitation, I haven't a clue if a bug in an image library even means anything anymore (other than a new version of VHBL) and that kernel access is what we really need to get the ball rollling. I figured I would share while I'm doing my own research on these bugs just to see if anyone else can benefit from it. The roadblock for me is that I don't know how to craft any .pngs to set either of these off (but
this guy does).