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Playstation Suite US Open Beta Available now!

Playstation Suite US Open Beta Available now!

Postby xknight » Thu Apr 19, 2012 7:59 am

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http://www.playstation.com/pss/index_e.html This is the link, and maybe this will help open up doors to making some homebrew into actual apps, or custom streamlined OS builds like on android phones. As well, maybe able to learn or find out more about how much of the A9 Cortex SoC is being utilized, and maybe some of its processing can be used to latently extend battery life, add in features we want, via apps, or other methods. This could be a helpful tool to the development community of homebrew, and as well to those who aspire to create something to share with others, and become a legitimate method of enhancing or creating alternative UI and operating systems for the Vita. Gives access to all buttons, touch panels, cameras, and functions of the vita. Here's hoping something good can come of this, without being used to overcharge for creations from homebrew developers to be used or taken credit for by companies, and released at a premium. Any one going to give it a try, or disect it to see maybe more structure of the vita's systems?
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Re: Playstation Suite US Open Beta Available now!

Postby brutal_hound » Thu Apr 19, 2012 9:39 am

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It said on a picture: build, then make available in ps store...

You know what comes to my mind?

Apple charges you per month for their wifi router app, and some smart guys made a free "flashlight" app, submitted for review, and got approved. Only to be found out later the app had a hidden button for an interface andit was an actual router!

Of course they pulled it later, but that was enough for the communities to get their hands on it and keep it untill they reformat.

Might be a great ninja tool later.
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Re: Playstation Suite US Open Beta Available now!

Postby Mcleod » Thu Apr 19, 2012 11:15 am

Good morning everyone!!! No Ninja pop up yet :-(... Anyways back to the subject, i just checked it out this is pretty cool. I like the Development resources for open beta, i wish i had my laptop with me to download the Ps Suite SDK. all of this sound very promising create games make apps, maybe this will teach us how to install anything directly into the Vita and use the touch screen HMMMMM
PS3 CECHA01 500gb seagate 160+ games :-D yay
4 PSP 5.50 Gen hacked to the max love playing DDR on it
Ps Vita : VHBL WORKING 1.67!!!
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Re: Playstation Suite US Open Beta Available now!

Postby yifanlu » Thu Apr 19, 2012 12:05 pm

The appid for the vita development package is: IP9100-PCSI00007_00-PSSUITEDEV000000 (don't know how that information would be helpful, but sony took careful measures to hide it from the webpage where you click to download the package.

Also, from a quick scan at the packages, there is a serial usb debugging driver for the vita. Maybe it works similar to ADB. In that case, a good place to look for exploits and whatnot.
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Re: Playstation Suite US Open Beta Available now!

Postby SsJVasto » Thu Apr 19, 2012 12:29 pm

yifanlu wrote:[...]Also, from a quick scan at the packages, there is a serial usb debugging driver for the vita. Maybe it works similar to ADB. In that case, a good place to look for exploits and whatnot.

That's exactly why I couldn't wait for the PSSuiteSDK :D But before we start exploiting the PSVita, we'd better make sure we can keep SuiteSDK forever... It'd suck if after the Closed/Open Beta we're back on the PSPSDK, instead of the VitaSDK...
PSVita Model PCH-1001 (OFW 1.81);
PS3 Model CECH-2101B (OFW 4.31);
PSP Model PSP-2001 (God of War Edition)(CFW 6.60 PRO-B10);
PSP Model PSP-1001b (CFW 4.01-m33 + Kernel Plugin);
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Re: Playstation Suite US Open Beta Available now!

Postby anondl » Thu Apr 19, 2012 1:07 pm

yifanlu wrote:The appid for the vita development package is: IP9100-PCSI00007_00-PSSUITEDEV000000 (don't know how that information would be helpful, but sony took careful measures to hide it from the webpage where you click to download the package.

Also, from a quick scan at the packages, there is a serial usb debugging driver for the vita. Maybe it works similar to ADB. In that case, a good place to look for exploits and whatnot.

Teach me your ways good sir
8-)
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Re: Playstation Suite US Open Beta Available now!

Postby SsJVasto » Thu Apr 19, 2012 1:38 pm

I've had some fun reading the Javascript code that's used to get the PSSUITEDEV url, but no luck... This code was created to be unreadable, kudos to yifanlu for getting the PID
Code: Select all
function b()
{
   eval(
      function(p,a,c,k,e,d)
      {
         e = function(c){return c.toString(36)};
         if(!''.replace(/^/,String))
         {
            while(c--)
            {
               d[c.toString(a)] = k[c]||c.toString(a)
            }
            k = [function(e){return d[e]}];
            e = function(){return'\\w+'};
            c=1
         };
         while(c--)
         {
            if(k[c])
            {
               p = p.replace(new RegExp('\\b'+e(c)+'\\b','g'), k[c])
            }
         }
         return p
      }
/*p*/ (  '9(a.b.8(\'1 2\')>0){d.6=\'3:5?7=4-c-p\'}e{l(\'n o k j f 1(g)2. \\h i m.\')}',
/*a*/    26,
/*c*/    26,
/*k*/    '|PlayStation|Vita|psns|IP9100|browse|href|product|indexOf|if|navigator|userAgent|PCSI00007_00|location|else|from|R|nSorry|for|page|this|alert|inconvenience|Please|access|PSSUITEDEV000000'.split('|'),
/*e*/    0,
/*d*/    {}
      )
   );
}

Why did I want the URL? Because I think it's good to have an off-psvita backup, so if Sony decides to delete all the DevelopperTools, we're not worried. I have a backup of the Suite (SDK and compilers/assemblers)... Maybe the b() function is because we sent a HEADER from a PC, and some a() function is only output on a PSVita browser. I say this because the function has no verification in it to know what User-Agent is used, so it must be server-side. Does anyone know the HEADER for a PSVita? We can probably spoof the Vita Browser and get the file (unless it redirects to the Store, but I don't think Sony wants that kind of thing on the Store)...

Edit: If nobody does this by the time I get home from work (4PM, in 6 hours) then I'll write a mini HTTP server that logs the HEADER of a request and post back here.
PSVita Model PCH-1001 (OFW 1.81);
PS3 Model CECH-2101B (OFW 4.31);
PSP Model PSP-2001 (God of War Edition)(CFW 6.60 PRO-B10);
PSP Model PSP-1001b (CFW 4.01-m33 + Kernel Plugin);
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Re: Playstation Suite US Open Beta Available now!

Postby xknight » Thu Apr 19, 2012 2:03 pm

I seems according to the announcement that accompanied this release, that Sony will charge $99 USD a year to help you micromanage your ideas into apps, games, etc, upload them for you, and help you acquire your compensation, which if you create apps/games that sell well, who's to say they wouldn't just take that fee out of your earnings. I think it's the same $ony 2 step, neutral dance that we see, but at least with the possibility of a root, or unlocked bootloader type development can come of this..at least it's a hope of mine.
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Re: Playstation Suite US Open Beta Available now!

Postby Z80 » Thu Apr 19, 2012 2:18 pm

zeus.dl.playstation.net/cdn/IP9100/PCSI00007_00/qwZoCfFyssmRqfKnOiacJTKWhBPUvoZjoDSgwmudFAtjGrwZeMkWIIjPpypHROcDMPVgGsMKYrrnMRpiWOeAFuTmOuoLHjgcAGmpQ.pkg

User-Agent: libhttp/1.67 (PS Vita)\r\n
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Re: Playstation Suite US Open Beta Available now!

Postby xknight » Thu Apr 19, 2012 2:35 pm

It would seem if you read the guide post install, that memory allocation can't exceed a total of 96MB, being configured maximum as follows:

managed_heap_size Memory size that can be dynamically allocated within the application Units in Kbyte. Default is 32768 (32MB)
resource_heap_size Audio data or image data Memory size to be allocated to textures, etc. Units in Kbyte. Default is 65536 (64MB)

This is what all software the SDK uses:

This SDK uses the following software. For the detailed copyright information of each software, refer to the respective files in the doc/license directory.

libYAML
Freetype
libjpeg
giflib
Mono
MP3 Decoder
Android Open Source Project
OpenAL
pthread win32
.NET Standard Libs
PS Suite Studio(MonoDevelop)
Python
NVIDIA cgc
Android Debug Bridge
AvalonDock
A WPF custom control for zooming and panning
Art
WPF Toolkit
Sample Font Chooser
OpenCOLLADA SDK
libXML
MathMLSolver
pcre
OFL Fonts
PlanetCute art
Isometric 64x64 Outside Tileset
DirectX
Autodesk Crosswalk
Autodesk FBX SDK

These are planned for the full version when it becomes available:

The following features and services will be added by the future version upgrade of SDK.

The service to distribute the created PS Suite applications in PlayStation(R)Store.
Development environment using Visual Studio
Support for programming languages other than C#
Support for model data output from 3D tools other than Maya
Low level audio API
Camera
Position information
Video playback
API for network services
DRM(Digital rights management) and packaging support

To some extent, it doesn't seem the Vita is as accessibly powerful as a typical smartphone with such low memory access. Still to see what can be made, it will be interesting. The included sample programs look from very simple, to games that could go for $10 on android or iOs markets. It seems basic C# is the development code used. Gonna go and look for my old coding books and brush up, and give this a shot to see if anything pans out. I just hope that this information is of help to those who are goingt o be testing and prodding the proposed devices, and see how it may create some cross platform apps/games from android to vita, and vice versa.
Last edited by xknight on Thu Apr 19, 2012 2:55 pm, edited 2 times in total.
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