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Fixing Lamecraft for VHBL

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honorface
Posts: 14
Joined: Thu Mar 01, 2012 8:57 pm

Fixing Lamecraft for VHBL

Post by honorface » Fri Mar 09, 2012 6:01 am

How would one go about pulling this off? The source code is available... :?:
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Codestorm
Posts: 227
Joined: Sun Dec 04, 2011 6:28 pm
Location: 127.0.0.1

Re: Fixing Lamecraft for VHBL

Post by Codestorm » Fri Mar 09, 2012 6:36 am

Apparently there was an issue with generating maps, so downloaded maps should work fine.
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honorface
Posts: 14
Joined: Thu Mar 01, 2012 8:57 pm

Re: Fixing Lamecraft for VHBL

Post by honorface » Fri Mar 09, 2012 8:00 am

When I booted it up on VHBL it didnt even get to a starting point. So I assume there is a problem in the map generating code that does not allow the game to start.

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m0skit0
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Posts: 3817
Joined: Mon Sep 27, 2010 6:01 pm

Re: Fixing Lamecraft for VHBL

Post by m0skit0 » Fri Mar 09, 2012 8:50 am

Please only open such threads if you're giving a solution or willing to work (and have the skills) on solving it. If you don't, don't open such useless threads. I remind you developing requests are NOT allowed.
I wanna lots of mov al,0xb
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"just not into this RA stuffz"

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