I'm sure its been tried or worked on, but I thought I would throw it out there just in case. Maybe someone could use a purchased game(downloaded from psn and backed up via CMA), then a downloaded back up and sort out the differences in hex to get the downloaded one to work on the vita. Then that one could be used to build homebrew after we know what lines are needed in the PSN versions. I'm going to try and work on this too, I'm downloading software I need at the moment. Just wanted to toss some ideas out.
Reasons I think this may work:
PSN downloaded games must have some verification lines in there to identify the person who purchased the software, if these lines can be added, then the game should run.
Reasons it may not:
I don't know the filesystem that Vita uses for PSP games.
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