Page 1 of 11

{Going Global!} MC-PSP Minecraft Port [v0.5-pre2]

Posted: Mon Jun 17, 2019 8:11 pm
by RedLikeRoses
In light of recent events, such as the ending of Woolio's continued development of his amazing Lamecraft Mod, I would like to continue the tradition and work hard on this project, to bring it up to speed, and make some meaningful contributions. I feel that after years of watching others work, it is my turn to give back what I can to them.

I am proud to announce the revival of Woolio's Minecraft-PSP mod, and I look forward to doing more work in the future for this small community.

Current Version: v0.5-pre2
Current Mod Stage: Alpha
Modder: RedLikeRoses

Minecraft PSP's biggest update have arrived! Gone are the days of old, with inefficient code and limited worlds. Minecraft PSP now offers infinite worlds and basic building. It has aspired and ascended to become a brand new Minecraft Port and is no longer just a "mod" of Woolio's version.

Throughout this journey, the entire engine was majorly re-written and the Menu was completely ported from Minecraft Java Edition 1.12.2. The world is still work in progress, but everything is speeding ahead to a new era for the PSP. The 2010s saw the birth of Minecraft and Lamecraft alike. 2020 will see the dream realized.

Latest Video:

Code: Select all

- Lots more blocks
- Basic Terrain Generation!
- Biome Generations!
- Optimizations!
- Saving
- Media Engine
Source Code: ... ies/MC-PSP
Download: ... /v0.5-pre2

Releases will show up here! ... P/releases

Next update title: A New Life

Upcoming Features:

Code: Select all

- Basic Single Player Survival
- Fleshed out creative
- Inventory System
- Crafting System
- All Overworld Mobs Added
- Lighting

Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Posted: Tue Jun 18, 2019 2:49 pm
by Nemo1984

Does this have fully implemented mob?


EDIT: I saw a sheep in your video, so I guess yes. This looks amazing!

Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Posted: Tue Jun 18, 2019 5:59 pm
by dmaskell92
Wow looks awesome, if I didn't have MC on Vita I'd be super happy.

Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Posted: Tue Jun 18, 2019 9:20 pm
by RedLikeRoses
@Nemo Yes, it is based on Woolio's mod, and so far not too much has changed aside from world generation and the overall ambient graphics. I am working hard on a big optimization update before adding more solid content.

@dmaskell92 Maybe one day we will be able to match it... or surpass it? That'll be a long time though haha.

Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Posted: Wed Jun 19, 2019 2:01 am
by Nemo1984
Tested and works amazingly well!

Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Posted: Wed Jun 19, 2019 10:05 am
by RedLikeRoses
Of course! If it didn't, I wouldn't have made it! Working now on boosting performance even more.

Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Posted: Wed Jun 19, 2019 10:12 am
by Darth Agnon
Nice! Thank you for this! I followed Woolio's mod back in the day and enjoyed playing it. Ages ago, I started porting over the texture packs to the final version of his mod.

Wondering, RedLikeRoses, are you going to keep the same texture pack system, or are you going to make changes to it? Wondering, so I know if it's worth it adjusting the texture pack ports and doing a Git Pull?

Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Posted: Wed Jun 19, 2019 4:30 pm
by RedLikeRoses
@Darth Agnon

I don't know yet. I am reworking the engine, but I will only change texture loading and texture management, not the Texture Pack System. If you want to, I can make changes if you have any requests...

Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Posted: Thu Jun 20, 2019 1:51 pm
by Nemo1984
I have tried a texture pack called PureDBCraft by Woolio himself. It hard crashes the PSP. Also, the model for Steve in the inventory window is borked.

Appart from that, everything else is fine.


Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Posted: Thu Jun 20, 2019 3:38 pm
by RedLikeRoses

Yes, I have seen that the inventory window is... crazy. I will try to fix that at some point, but I have no clue why that has happened. I have concluded that his release on here and ModDB are on a newer version than the github source we have access to. The hard crash might be because I added one extra texture, and I will make sure that texture is loaded differently than the others in the next versions and snapshots. Follow the github releases page for my snapshot builds. There aren't any for a new version yet, but I am working on one.

EDIT: Your issue has now been filed here: ... P/issues/1
Watch the thread and you will see the progress on the issue.

EDIT#2: Also added this issue for Steve... ... P/issues/2

EDIT#3: Also this affects zombies: ... P/issues/3