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{The Sky!} MC-PSP Minecraft Port [v0.3-pre2]

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RedLikeRoses
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{The Sky!} MC-PSP Minecraft Port [v0.3-pre2]

Post by RedLikeRoses » Mon Jun 17, 2019 8:11 pm

In light of recent events, such as the ending of Woolio's continued development of his amazing Lamecraft Mod, I would like to continue the tradition and work hard on this project, to bring it up to speed, and make some meaningful contributions. I feel that after years of watching others work, it is my turn to give back what I can to them.

I am proud to announce the revival of Woolio's Minecraft-PSP mod, and I look forward to doing more work in the future for this small community.

Current Version: v0.3-pre2
Current Mod Stage: Alpha
Modder: RedLikeRoses
Changelog:

Code: Select all

- New Menu
- New Options
- Ongoing Networking Support
- Sun
- Moon
- Daylight cycle
- Stars
- Skybox
- Clouds
Source Code: https://github.com/NT-Bourgeois-Iridesc ... ies/MC-PSP
Download: https://github.com/NT-Bourgeois-Iridesc ... /v0.3-pre2

Nightly Releases will show up here! https://github.com/NT-Bourgeois-Iridesc ... P/releases

Next update title: Genesis

Upcoming Features:

Code: Select all

- Resource Pack Support
- Chunk Generation
- Infinite Worlds!
- Physics!
- Basic Building!
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Last edited by RedLikeRoses on Sun Nov 17, 2019 2:44 am, edited 15 times in total.

Nemo1984
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Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Post by Nemo1984 » Tue Jun 18, 2019 2:49 pm

Hi,

Does this have fully implemented mob?

Thanks!

EDIT: I saw a sheep in your video, so I guess yes. This looks amazing!
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dmaskell92
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Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Post by dmaskell92 » Tue Jun 18, 2019 5:59 pm

Wow looks awesome, if I didn't have MC on Vita I'd be super happy.
Does it quit? If not, then it's legit... Too legit.

Nvidia Shield Portable 48gb
Dreamcast: SEGA Sports - 80gb IDE HDD
4k PS3 Super Slim OFW 4.82
1k PSP: 6.60 ME-2.3
1K PSVita: Ensō 32GB - 64GB SD2VITA - 128GB PSVSD
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RedLikeRoses
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Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Post by RedLikeRoses » Tue Jun 18, 2019 9:20 pm

@Nemo Yes, it is based on Woolio's mod, and so far not too much has changed aside from world generation and the overall ambient graphics. I am working hard on a big optimization update before adding more solid content.

@dmaskell92 Maybe one day we will be able to match it... or surpass it? That'll be a long time though haha.

Nemo1984
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Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Post by Nemo1984 » Wed Jun 19, 2019 2:01 am

Tested and works amazingly well!

RedLikeRoses
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Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Post by RedLikeRoses » Wed Jun 19, 2019 10:05 am

Of course! If it didn't, I wouldn't have made it! Working now on boosting performance even more.

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Darth Agnon
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Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Post by Darth Agnon » Wed Jun 19, 2019 10:12 am

Nice! Thank you for this! I followed Woolio's mod back in the day and enjoyed playing it. Ages ago, I started porting over the texture packs to the final version of his mod.

Wondering, RedLikeRoses, are you going to keep the same texture pack system, or are you going to make changes to it? Wondering, so I know if it's worth it adjusting the texture pack ports and doing a Git Pull?
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Like Wagic? Check out my custom themes, etc. at viewtopic.php?f=2&t=44148
Wololo's article: http://wololo.net/2016/07/14/new-wagic- ... rth-agnon/

RedLikeRoses
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Joined: Fri Jun 17, 2016 2:37 am
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Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Post by RedLikeRoses » Wed Jun 19, 2019 4:30 pm

@Darth Agnon

I don't know yet. I am reworking the engine, but I will only change texture loading and texture management, not the Texture Pack System. If you want to, I can make changes if you have any requests...

Nemo1984
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Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Post by Nemo1984 » Thu Jun 20, 2019 1:51 pm

I have tried a texture pack called PureDBCraft by Woolio himself. It hard crashes the PSP. Also, the model for Steve in the inventory window is borked.

Appart from that, everything else is fine.

Thanks

RedLikeRoses
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Joined: Fri Jun 17, 2016 2:37 am
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Re: {Revival} Minecraft PSP LC Mod [v0.1.0a]

Post by RedLikeRoses » Thu Jun 20, 2019 3:38 pm

@Nemo1984

Yes, I have seen that the inventory window is... crazy. I will try to fix that at some point, but I have no clue why that has happened. I have concluded that his release on here and ModDB are on a newer version than the github source we have access to. The hard crash might be because I added one extra texture, and I will make sure that texture is loaded differently than the others in the next versions and snapshots. Follow the github releases page for my snapshot builds. There aren't any for a new version yet, but I am working on one.

EDIT: Your issue has now been filed here: https://github.com/NT-Bourgeois-Iridesc ... P/issues/1
Watch the thread and you will see the progress on the issue.

EDIT#2: Also added this issue for Steve... https://github.com/NT-Bourgeois-Iridesc ... P/issues/2

EDIT#3: Also this affects zombies: https://github.com/NT-Bourgeois-Iridesc ... P/issues/3
Last edited by RedLikeRoses on Thu Jun 20, 2019 4:19 pm, edited 1 time in total.

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