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diddover
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Re: multicraft playable version (if you are impatient)

Post by diddover » Sun Feb 10, 2013 1:54 pm

StepS wrote: same for me (maybe not 1 minute but 4-5), i think it's because of too low RAM on vita. maybe will be optimized later
No, the vita has plenty of ram. But the psp emulation only allocates a part of it.
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LiudvikasLTU
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Re: multicraft playable version (if you are impatient)

Post by LiudvikasLTU » Sun Feb 10, 2013 2:19 pm

diddover wrote:
StepS wrote: same for me (maybe not 1 minute but 4-5), i think it's because of too low RAM on vita. maybe will be optimized later
No, the vita has plenty of ram. But the psp emulation only allocates a part of it.
What the heck are you two discussing? ITS A BUG! Psp and ps vita are different systems, it would be a lucky shot if psp homebrew would run on vita without a problem.
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Camxpspx123
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Re: multicraft "playable" version

Post by Camxpspx123 » Sun Feb 10, 2013 5:42 pm

Its works on MY psp 1004 and its the principal.

It freeze at each 5 minutes for me too, and too before i started add features.

BooomPL
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Re: multicraft "playable" version

Post by BooomPL » Sun Feb 10, 2013 8:56 pm

Camx,
When you spend Lamecraft redstone mod with furnace and 3D Zombies?

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diddover
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Re: multicraft "playable" version

Post by diddover » Sun Feb 10, 2013 9:09 pm

BooomPL wrote:Camx,
When you spend Lamecraft redstone mod with furnace and 3D Zombies?
With spend i guess you mean release. Anyhow, he probably won't release the newest version of his lrm mod anymore. My biggest guess is that he is gonna port the lrm mod to multicraft when drakon releases the first official version of multicraft.

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Xian Nox
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Re: multicraft "playable" version

Post by Xian Nox » Sun Feb 10, 2013 9:19 pm

diddover wrote:
BooomPL wrote:Camx,
When you spend Lamecraft redstone mod with furnace and 3D Zombies?
With spend i guess you mean release. Anyhow, he probably won't release the newest version of his lrm mod anymore. My biggest guess is that he is gonna port the lrm mod to multicraft when drakon releases the first official version of multicraft.
My guess is, he's going to wait for drakon to make any significant changes he's going to make, then port his mod to multicraft. Curious to see how it works out.

BooomPL
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Re: multicraft "playable" version

Post by BooomPL » Mon Feb 11, 2013 1:25 pm

But I waiting for lamecraft rm version of the latest movies (with furnace and 3D Zombies), not for Multicraft rm.

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StepS
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Re: multicraft playable version (if you are impatient)

Post by StepS » Tue Feb 12, 2013 11:26 am

diddover wrote:
StepS wrote: same for me (maybe not 1 minute but 4-5), i think it's because of too low RAM on vita. maybe will be optimized later
No, the vita has plenty of ram. But the psp emulation only allocates a part of it.
lol i know, that's what i meant, and it allocates it like a fat psp
LiudvikasLTU wrote:What the heck are you two discussing? ITS A BUG! Psp and ps vita are different systems, it would be a lucky shot if psp homebrew would run on vita without a problem.
they do run without a problem... unless the homebrew exceeds the RAM limit or uses unimplemented functions, etc.
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