Advertising (This ad goes away for registered users. You can Login or Register)

_                                    

diddover
Posts: 156
Joined: Fri Feb 24, 2012 8:40 pm

Re: multicraft playable version (if you are impatient)

Post by diddover »

StepS wrote: same for me (maybe not 1 minute but 4-5), i think it's because of too low RAM on vita. maybe will be optimized later
No, the vita has plenty of ram. But the psp emulation only allocates a part of it.
Advertising
LiudvikasLTU
Posts: 61
Joined: Sat Nov 03, 2012 7:48 pm
Location: Lithuania, Vilnius

Re: multicraft playable version (if you are impatient)

Post by LiudvikasLTU »

diddover wrote:
StepS wrote: same for me (maybe not 1 minute but 4-5), i think it's because of too low RAM on vita. maybe will be optimized later
No, the vita has plenty of ram. But the psp emulation only allocates a part of it.
What the heck are you two discussing? ITS A BUG! Psp and ps vita are different systems, it would be a lucky shot if psp homebrew would run on vita without a problem.
Advertising
I'm a part of SpaceCow studios and I know it! :mrgreen:
Camxpspx123
Banned
Posts: 261
Joined: Sun Jul 15, 2012 6:23 pm

Re: multicraft "playable" version

Post by Camxpspx123 »

Its works on MY psp 1004 and its the principal.

It freeze at each 5 minutes for me too, and too before i started add features.
BooomPL
Posts: 2
Joined: Fri Feb 01, 2013 11:33 am

Re: multicraft "playable" version

Post by BooomPL »

Camx,
When you spend Lamecraft redstone mod with furnace and 3D Zombies?
diddover
Posts: 156
Joined: Fri Feb 24, 2012 8:40 pm

Re: multicraft "playable" version

Post by diddover »

BooomPL wrote:Camx,
When you spend Lamecraft redstone mod with furnace and 3D Zombies?
With spend i guess you mean release. Anyhow, he probably won't release the newest version of his lrm mod anymore. My biggest guess is that he is gonna port the lrm mod to multicraft when drakon releases the first official version of multicraft.
Xian Nox
Retired Mod
Posts: 2744
Joined: Fri Nov 05, 2010 5:27 pm
Location: Over the hills and far away

Re: multicraft "playable" version

Post by Xian Nox »

diddover wrote:
BooomPL wrote:Camx,
When you spend Lamecraft redstone mod with furnace and 3D Zombies?
With spend i guess you mean release. Anyhow, he probably won't release the newest version of his lrm mod anymore. My biggest guess is that he is gonna port the lrm mod to multicraft when drakon releases the first official version of multicraft.
My guess is, he's going to wait for drakon to make any significant changes he's going to make, then port his mod to multicraft. Curious to see how it works out.
BooomPL
Posts: 2
Joined: Fri Feb 01, 2013 11:33 am

Re: multicraft "playable" version

Post by BooomPL »

But I waiting for lamecraft rm version of the latest movies (with furnace and 3D Zombies), not for Multicraft rm.
StepS
Moderator
Posts: 707
Joined: Fri Jan 07, 2011 6:32 pm
Contact:

Re: multicraft playable version (if you are impatient)

Post by StepS »

diddover wrote:
StepS wrote: same for me (maybe not 1 minute but 4-5), i think it's because of too low RAM on vita. maybe will be optimized later
No, the vita has plenty of ram. But the psp emulation only allocates a part of it.
lol i know, that's what i meant, and it allocates it like a fat psp
LiudvikasLTU wrote:What the heck are you two discussing? ITS A BUG! Psp and ps vita are different systems, it would be a lucky shot if psp homebrew would run on vita without a problem.
they do run without a problem... unless the homebrew exceeds the RAM limit or uses unimplemented functions, etc.
Image
Locked

Return to “Lamecraft”