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Lamecraft Alpha v1.0 test version

michal5575
Posts: 231
Joined: Thu Aug 02, 2012 1:53 pm
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Re: Lamecraft Alpha v0.7

Post by michal5575 » Thu Dec 12, 2013 5:28 pm

Szacun wrote:
michal5575 wrote:
Szacun wrote:I know that this is small changelogs but i am trying to release something for you in my free time :)
Nice you maked my changes works on PS Vita :) & classic Lamecraft, I hope you will make it stable :)
Man don't think that you copy something from your code i know that it looks like that but i am just trying to release something in my short free time :)

I'll try to add something else if you think that i copy it
Ok checked: I know u do not copied it, because I looked at ur StatePlay.
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Szacun
Posts: 150
Joined: Thu Jul 26, 2012 7:00 pm

Re: Lamecraft Alpha v0.7

Post by Szacun » Thu Dec 12, 2013 5:29 pm

Oh its good that you trust me man :)

I don't wanna fight with other modders xD

Because together we can me something big in Lamecraft's life ;)

-----
I promise that Version 0.8 will have more changelogs :)
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michal5575
Posts: 231
Joined: Thu Aug 02, 2012 1:53 pm
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Re: Lamecraft Alpha v0.7

Post by michal5575 » Thu Dec 12, 2013 5:33 pm

Szacun wrote:Oh its good that you trust me man :)

I don't wanna fight with other modders xD

Because together we can me something big in Lamecraft's life ;)
Yes it is better without fight, look at sad LC history:
viewtopic.php?f=51&t=21316
viewtopic.php?f=51&t=12465

Szacun
Posts: 150
Joined: Thu Jul 26, 2012 7:00 pm

Re: Lamecraft Alpha v0.7

Post by Szacun » Thu Dec 12, 2013 5:37 pm

michal5575 wrote:
Szacun wrote:Oh its good that you trust me man :)

I don't wanna fight with other modders xD

Because together we can me something big in Lamecraft's life ;)
Yes it is better without fight, look at sad LC history:
viewtopic.php?f=51&t=21316
viewtopic.php?f=51&t=12465
Yeah this is good reason that we shouldn't fight about not ours game :)

michal5575
Posts: 231
Joined: Thu Aug 02, 2012 1:53 pm
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Re: Lamecraft Alpha v0.7

Post by michal5575 » Thu Dec 12, 2013 6:14 pm

And u can make "if place block -1 BlockNumber" look at my Github I have already maked it.

Szacun
Posts: 150
Joined: Thu Jul 26, 2012 7:00 pm

Re: Lamecraft Alpha v0.7

Post by Szacun » Thu Dec 12, 2013 6:16 pm

michal5575 wrote:And u can make "if place block -1 BlockNumber" look at my Github I have already maked it.
Don't worry man I'll figure it out my own way :) but now i must to make this more stable etc we'll see but thx for your proposition

Szacun
Posts: 150
Joined: Thu Jul 26, 2012 7:00 pm

Re: Lamecraft Alpha v0.7

Post by Szacun » Fri Dec 13, 2013 3:21 pm

I'll soon release v0.8 I almost finished full counting for wood :P cuz grass is stupid :P

Szacun
Posts: 150
Joined: Thu Jul 26, 2012 7:00 pm

Re: Lamecraft Alpha v0.8 (Wood Harvesting)

Post by Szacun » Sat Dec 14, 2013 9:17 am

Ok i made fully working harvesting of wood :D

If you'll find bug please report me it :)

This is introduce to survival i think but i can also do smth else if you want :P

Lamecraft Alpha v0.8 has been released :)

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Joel16
Posts: 900
Joined: Wed Oct 12, 2011 8:47 pm

Re: Lamecraft Alpha v0.8 (Wood Harvesting)

Post by Joel16 » Sat Dec 14, 2013 5:37 pm

Szacun wrote:Ok i made fully working harvesting of wood :D

If you'll find bug please report me it :)

This is introduce to survival i think but i can also do smth else if you want :P

Lamecraft Alpha v0.8 has been released :)
Thanks! I've been waiting for this :D
can you please add ocelots or wolves
"Forever in darkness, a guardian devil."

Szacun
Posts: 150
Joined: Thu Jul 26, 2012 7:00 pm

Re: Lamecraft Alpha v0.9

Post by Szacun » Mon Dec 16, 2013 6:43 pm

New version has been released :)

I think that small but faster releases are better for you :P

For v1.0 I'll try to make something big xD

I hope you will enjoy this because i spent my free time on it :)

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