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Lamecraft decorative mod 0.4

Cll1
Posts: 30
Joined: Mon Nov 26, 2012 8:29 pm
Location: Czech Republic

Lamecraft decorative mod 0.4

Post by Cll1 » Thu Dec 13, 2012 6:28 pm

Hello , this is my first little mod called 'Decorative mod .

-Changelog-

version 0.1 :
-colored glass : red , blue , green , yellow , black , pink
-other blocks : pc , christmas gift , snowman head
-texture changes : grass,snow from minecraft alpha (idea from small stuff mod by woolio) , new logo

version 0.2 :
-edited textures
new blocks :
-colored wood : red,blue,green,yellow,black,pink
-other blocks : portal block, slime , ruby block
-other : fixed blocks transparent

version 0.3 :
-new blocks : amethyst , sapphire , command block , farmland , washing machine
-other : working pc , working tv

version 0.4 :
-new biomes : Glass Land , Wood Land , The End , Dia Heaven
-Adventure Gamemode
-other : working washing machine , in creative you have 500 score
-new eboot images

mod is made on s4inexcraft 2.1

Downloads :
[spoiler]version 0.1 : http://uloz.to/xSjgKk7/lamecraft-decorative-mod-0-1-rar
version 0.1 source : http://uloz.to/xWoc1yh/lc-decorative-mod-source-rar
version 0.2 : http://uloz.to/x14uFV1/lamecraft-decorative-mod-0-2-rar
version 0.2 source : http://uloz.to/xNt3kpz/lc-decorative-mod-0-2-source-rar
version 0.3 : http://uloz.to/x5sLiWg/lamecraft-decorative-mod-0-3-rar
version 0.3 source : http://uloz.to/xDS6jn2/lc-decorative-mod-0-3-source-rar
version 0.4 : http://uloz.to/xLTeaef/lamecraft-decorative-mod-0-4-rar
version 0.4 source : http://uloz.to/x9gVkV1/lc-decorative-mod-source-rar[/spoiler]

Screenshots v0.1 :
[spoiler]http://postimage.org/image/elldf829x/
http://postimage.org/image/qg1mb658v/
http://postimage.org/image/qcj220vr7/[/spoiler]

Screenshots v0.2 :
[spoiler]http://postimage.org/image/3lz5pvwnl/
http://postimage.org/image/w2o6zdd97/
http://postimage.org/image/u1sd7vpgp/
http://postimage.org/image/n1cn3hwr3/
http://postimage.org/image/a6ki1cajf/
http://postimage.org/image/wyz70qay3/[/spoiler]

Screenshots v0.3 :
[spoiler]http://postimage.org/image/3wvrev50n/
http://postimage.org/image/rkslnjawb/
http://postimage.org/image/y2o6hroph/
http://postimage.org/image/vqi5u8dr3/[/spoiler]

Screenshots v0.4 :
[spoiler]http://uloz.to/xEP5s3b/screenshots-rar[/spoiler]
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Last edited by Cll1 on Sun Dec 23, 2012 3:54 pm, edited 5 times in total.
Sorry for my bad english .

woolio
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Re: Lamecraft decorative mod 0.1

Post by woolio » Thu Dec 13, 2012 6:38 pm

Nice mod guy! Keep it up! :D
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Cll1
Posts: 30
Joined: Mon Nov 26, 2012 8:29 pm
Location: Czech Republic

Re: Lamecraft decorative mod 0.1

Post by Cll1 » Thu Dec 13, 2012 6:41 pm

woolio wrote:Nice mod guy! Keep it up! :D
Thanks very much :)
Sorry for my bad english .

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>forces<
Posts: 240
Joined: Mon Aug 27, 2012 9:34 pm
Location: in your closet looking at you
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Re: Lamecraft decorative mod 0.1

Post by >forces< » Fri Dec 14, 2012 4:07 am

how can idd more block in lamecraft :?: :?:

and how can i modify the source code
Spintires Mod Maker find thread at oovee forums
read
metro 2033 ✓
2034 ✓
2035 soon

Cll1
Posts: 30
Joined: Mon Nov 26, 2012 8:29 pm
Location: Czech Republic

Re: Lamecraft decorative mod 0.1

Post by Cll1 » Fri Dec 14, 2012 12:33 pm

>forces< wrote:how can idd more block in lamecraft :?: :?:

and how can i modify the source code
download source code at this link : http://uloz.to/xWoc1yh/lc-decorative-mod-source-rar
add block to terrain_medium.png
now you need editor (i personally use code::blocks but you can use notepad)

in blocks.cpp add this code up from melon block (there is comment //must be last)
[spoiler]yourblock::yourblock():BaseBlock()
{
textureRow = number;

upPlane = number; // its texture in up of block (in row)
downPlane = number; // texture in down of block (in row)
sidePlane = 0; // side texture of block (in row)
editable = true;
transparent = false;
soundType = 2;
}
block_t yourblock::getID(){ return number;}[/spoiler]

in blocks.h add this code too in up from melon block
[spoiler]class yourblock : public BaseBlock
{
public:

yourblock();
static block_t getID();
};[/spoiler]

and to craftworld2.cpp add this code (too in up from melon block)
[spoiler]blockTypes.push_back(yourblock());[/spoiler]

now compile it tutorial here : http://lamecraft.weebly.com/how-to-modi ... -code.html

sorry for my english
Sorry for my bad english .

michal5575
Posts: 231
Joined: Thu Aug 02, 2012 1:53 pm
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Re: Lamecraft decorative mod 0.1

Post by michal5575 » Fri Dec 14, 2012 1:24 pm

good luck with your mod . your mod is good.

Cll1
Posts: 30
Joined: Mon Nov 26, 2012 8:29 pm
Location: Czech Republic

Re: Lamecraft decorative mod 0.1

Post by Cll1 » Fri Dec 14, 2012 1:30 pm

michal5575 wrote:good luck with your mod . your mod is good.
Thank you , you help me with adding blocks :)
Sorry for my bad english .

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>forces<
Posts: 240
Joined: Mon Aug 27, 2012 9:34 pm
Location: in your closet looking at you
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Re: Lamecraft decorative mod 0.1

Post by >forces< » Fri Dec 14, 2012 2:48 pm

thanks :) :) :)
Spintires Mod Maker find thread at oovee forums
read
metro 2033 ✓
2034 ✓
2035 soon

Cll1
Posts: 30
Joined: Mon Nov 26, 2012 8:29 pm
Location: Czech Republic

Re: Lamecraft decorative mod 0.1

Post by Cll1 » Fri Dec 14, 2012 3:13 pm

>forces< wrote:thanks :) :) :)
np ;)
Sorry for my bad english .

michal5575
Posts: 231
Joined: Thu Aug 02, 2012 1:53 pm
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Re: Lamecraft decorative mod 0.2

Post by michal5575 » Fri Dec 14, 2012 8:06 pm

can you upload it to other filehosting (because i have blocked ulozto.cz :( )

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