okwoolio wrote:1)Thank you!michal5575 wrote:good job wooliowoolio wrote:Lamecraft Small Stuff Mod.
This is my small mod (rather texrure pack) made on version s4inexcraft 1.6 .
ADDED - green
IN PROGRESS - orange
MAYBE - red
-textures like in ALPHA minecraft
-beautifull terrain
-growing sapling
-advice list
-leaves like in minecraft
-primitive pictures
-tent
-new biomes
Screenshots
[spoiler]
[/spoiler]
Downloads:
[spoiler]ver - 0.1 http://www.mediafire.com/?bb1x5z80rwxu5a5
source 0.1 - http://www.mediafire.com/?nqyc0nl9np6eh3b[/spoiler]
Version will be releasing rare because i have low knowledge of programming.
Edit: Can u make this for S4inexCraft 2.1?
2)I think not, because i not much like S4inexcraft 2.1Maybe in future.
Lamecraft Small Stuff Mod - News!
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michal5575
- Posts: 231
- Joined: Thu Aug 02, 2012 1:53 pm
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Re: Lamecraft Small Stuff Mod
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Re: Lamecraft Small Stuff Mod
Hello guys! Today i make two biomes (islands, and dimples) ! Also i make advice list, and new sounds!
People , i don't know good how to make new blocks
Can someone help me, please?

Screenshots:
(small islands - ready)
(dimples - not ready)
People , i don't know good how to make new blocks
Screenshots:
(small islands - ready)
(dimples - not ready)
Advertising
Re: Lamecraft Small Stuff Mod
it's awesome !!!woolio wrote:Hello guys! Today i make two biomes (islands, and dimples) ! Also i make advice list, and new sounds!
People , i don't know good how to make new blocks![]()
Can someone help me, please?
![]()
Screenshots:
(small islands - ready)
![]()
(dimples - not ready)
Re: Lamecraft Small Stuff Mod
Thanksbjk wrote:it's awesome !!!woolio wrote:Hello guys! Today i make two biomes (islands, and dimples) ! Also i make advice list, and new sounds!
People , i don't know good how to make new blocks![]()
Can someone help me, please?
![]()
Screenshots:
(small islands - ready)
![]()
(dimples - not ready)
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Camxpspx123
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Re: Lamecraft Small Stuff Mod - News!
Code: Select all
if(GetBlock(x,y,z) == Sapling1::getID())
{
if(GetBlock(x,y+5,z) == 0 || GetBlock(x,y+5,z) == 4)
{
GetBlock(x,y,z) = WoodBlock::getID();
GetBlock(x,y+1,z) = WoodBlock::getID();
GetBlock(x,y+2,z) = WoodBlock::getID();
GetBlock(x,y+3,z) = WoodBlock::getID();
GetBlock(x,y+4,z) = WoodBlock::getID();
GetBlock(x,y+5,z) = WoodBlock::getID();
GetBlock(x,y+6,z) = AetherLeaves::getID();
GetBlock(x+1,y+6,z) = AetherLeaves::getID();
GetBlock(x-1,y+6,z) = AetherLeaves::getID();
GetBlock(x,y+6,z+1) = AetherLeaves::getID();
GetBlock(x,y+6,z-1) = AetherLeaves::getID();
GetBlock(x,y+5,z-1) = AetherLeaves::getID();
GetBlock(x,y+5,z+1) = AetherLeaves::getID();
GetBlock(x-1,y+5,z) = AetherLeaves::getID();
GetBlock(x+1,y+5,z) = AetherLeaves::getID();
GetBlock(x,y+4,z-1) = AetherLeaves::getID();
GetBlock(x,y+4,z-2) = AetherLeaves::getID();
GetBlock(x-1,y+4,z-1) = AetherLeaves::getID();
GetBlock(x-1,y+4,z-2) = AetherLeaves::getID();
GetBlock(x-2,y+4,z-1) = AetherLeaves::getID();
GetBlock(x-2,y+4,z-2) = AetherLeaves::getID();
GetBlock(x+1,y+4,z-1) = AetherLeaves::getID();
GetBlock(x+1,y+4,z-2) = AetherLeaves::getID();
GetBlock(x+2,y+4,z-1) = AetherLeaves::getID();
GetBlock(x+2,y+4,z-2) = AetherLeaves::getID();
GetBlock(x,y+4,z+1) = AetherLeaves::getID();
GetBlock(x,y+4,z+2) = AetherLeaves::getID();
GetBlock(x-1,y+4,z+1) = AetherLeaves::getID();
GetBlock(x-1,y+4,z+2) = AetherLeaves::getID();
GetBlock(x-2,y+4,z+1) = AetherLeaves::getID();
GetBlock(x-2,y+4,z+2) = AetherLeaves::getID();
GetBlock(x+1,y+4,z+1) = AetherLeaves::getID();
GetBlock(x+1,y+4,z+2) = AetherLeaves::getID();
GetBlock(x+2,y+4,z+1) = AetherLeaves::getID();
GetBlock(x+2,y+4,z+2) = AetherLeaves::getID();
GetBlock(x+1,y+4,z) = AetherLeaves::getID();
GetBlock(x+2,y+4,z) = AetherLeaves::getID();
GetBlock(x-1,y+4,z) = AetherLeaves::getID();
GetBlock(x-2,y+4,z) = AetherLeaves::getID();
GetBlock(x,y+3,z-1) = AetherLeaves::getID();
GetBlock(x,y+3,z-2) = AetherLeaves::getID();
GetBlock(x-1,y+3,z-1) = AetherLeaves::getID();
GetBlock(x-1,y+3,z-2) = AetherLeaves::getID();
GetBlock(x-2,y+3,z-1) = AetherLeaves::getID();
GetBlock(x-2,y+3,z-2) = AetherLeaves::getID();
GetBlock(x+1,y+3,z-1) = AetherLeaves::getID();
GetBlock(x+1,y+3,z-2) = AetherLeaves::getID();
GetBlock(x+2,y+3,z-1) = AetherLeaves::getID();
GetBlock(x+2,y+3,z-2) = AetherLeaves::getID();
GetBlock(x,y+3,z+1) = AetherLeaves::getID();
GetBlock(x,y+3,z+2) = AetherLeaves::getID();
GetBlock(x-1,y+3,z+1) = AetherLeaves::getID();
GetBlock(x-1,y+3,z+2) = AetherLeaves::getID();
GetBlock(x-2,y+3,z+1) = AetherLeaves::getID();
GetBlock(x-2,y+3,z+2) = AetherLeaves::getID();
GetBlock(x+1,y+3,z+1) = AetherLeaves::getID();
GetBlock(x+1,y+3,z+2) = AetherLeaves::getID();
GetBlock(x+2,y+3,z+1) = AetherLeaves::getID();
GetBlock(x+2,y+3,z+2) = AetherLeaves::getID();
GetBlock(x+1,y+3,z) = AetherLeaves::getID();
GetBlock(x+2,y+3,z) = AetherLeaves::getID();
GetBlock(x-1,y+3,z) = AetherLeaves::getID();
GetBlock(x-2,y+3,z) = AetherLeaves::getID();
}
else
{
GetBlock(x,y,z) = Sapling1::getID();
}
}Code: Select all
if(GetBlock(x,y,z) == Sapling1::getID())
{
int random = rand() % 10; //sapling ok just 1 chance of 10, can change it. Its better, like in real minecraft.
if(random == 0 && (GetBlock(x,y+5,z) == 0 || GetBlock(x,y+5,z) == 4)) //4 is cloud ?
{
for(int i =0; i <6;i++)
GetBlock(x,y+i,z) = WoodBlock::getID();
//THE same with for -> /2 the code, read more easiest
}
/** USELESS USELESS ;) delete this
else
{
GetBlock(x,y,z) = Sapling1::getID();
}**/
}
Re: Lamecraft Small Stuff Mod - News!
Thank you MR.Camxpspx123Camxpspx123 wrote:can be :Code: Select all
if(GetBlock(x,y,z) == Sapling1::getID()) { if(GetBlock(x,y+5,z) == 0 || GetBlock(x,y+5,z) == 4) { GetBlock(x,y,z) = WoodBlock::getID(); GetBlock(x,y+1,z) = WoodBlock::getID(); GetBlock(x,y+2,z) = WoodBlock::getID(); GetBlock(x,y+3,z) = WoodBlock::getID(); GetBlock(x,y+4,z) = WoodBlock::getID(); GetBlock(x,y+5,z) = WoodBlock::getID(); GetBlock(x,y+6,z) = AetherLeaves::getID(); GetBlock(x+1,y+6,z) = AetherLeaves::getID(); GetBlock(x-1,y+6,z) = AetherLeaves::getID(); GetBlock(x,y+6,z+1) = AetherLeaves::getID(); GetBlock(x,y+6,z-1) = AetherLeaves::getID(); GetBlock(x,y+5,z-1) = AetherLeaves::getID(); GetBlock(x,y+5,z+1) = AetherLeaves::getID(); GetBlock(x-1,y+5,z) = AetherLeaves::getID(); GetBlock(x+1,y+5,z) = AetherLeaves::getID(); GetBlock(x,y+4,z-1) = AetherLeaves::getID(); GetBlock(x,y+4,z-2) = AetherLeaves::getID(); GetBlock(x-1,y+4,z-1) = AetherLeaves::getID(); GetBlock(x-1,y+4,z-2) = AetherLeaves::getID(); GetBlock(x-2,y+4,z-1) = AetherLeaves::getID(); GetBlock(x-2,y+4,z-2) = AetherLeaves::getID(); GetBlock(x+1,y+4,z-1) = AetherLeaves::getID(); GetBlock(x+1,y+4,z-2) = AetherLeaves::getID(); GetBlock(x+2,y+4,z-1) = AetherLeaves::getID(); GetBlock(x+2,y+4,z-2) = AetherLeaves::getID(); GetBlock(x,y+4,z+1) = AetherLeaves::getID(); GetBlock(x,y+4,z+2) = AetherLeaves::getID(); GetBlock(x-1,y+4,z+1) = AetherLeaves::getID(); GetBlock(x-1,y+4,z+2) = AetherLeaves::getID(); GetBlock(x-2,y+4,z+1) = AetherLeaves::getID(); GetBlock(x-2,y+4,z+2) = AetherLeaves::getID(); GetBlock(x+1,y+4,z+1) = AetherLeaves::getID(); GetBlock(x+1,y+4,z+2) = AetherLeaves::getID(); GetBlock(x+2,y+4,z+1) = AetherLeaves::getID(); GetBlock(x+2,y+4,z+2) = AetherLeaves::getID(); GetBlock(x+1,y+4,z) = AetherLeaves::getID(); GetBlock(x+2,y+4,z) = AetherLeaves::getID(); GetBlock(x-1,y+4,z) = AetherLeaves::getID(); GetBlock(x-2,y+4,z) = AetherLeaves::getID(); GetBlock(x,y+3,z-1) = AetherLeaves::getID(); GetBlock(x,y+3,z-2) = AetherLeaves::getID(); GetBlock(x-1,y+3,z-1) = AetherLeaves::getID(); GetBlock(x-1,y+3,z-2) = AetherLeaves::getID(); GetBlock(x-2,y+3,z-1) = AetherLeaves::getID(); GetBlock(x-2,y+3,z-2) = AetherLeaves::getID(); GetBlock(x+1,y+3,z-1) = AetherLeaves::getID(); GetBlock(x+1,y+3,z-2) = AetherLeaves::getID(); GetBlock(x+2,y+3,z-1) = AetherLeaves::getID(); GetBlock(x+2,y+3,z-2) = AetherLeaves::getID(); GetBlock(x,y+3,z+1) = AetherLeaves::getID(); GetBlock(x,y+3,z+2) = AetherLeaves::getID(); GetBlock(x-1,y+3,z+1) = AetherLeaves::getID(); GetBlock(x-1,y+3,z+2) = AetherLeaves::getID(); GetBlock(x-2,y+3,z+1) = AetherLeaves::getID(); GetBlock(x-2,y+3,z+2) = AetherLeaves::getID(); GetBlock(x+1,y+3,z+1) = AetherLeaves::getID(); GetBlock(x+1,y+3,z+2) = AetherLeaves::getID(); GetBlock(x+2,y+3,z+1) = AetherLeaves::getID(); GetBlock(x+2,y+3,z+2) = AetherLeaves::getID(); GetBlock(x+1,y+3,z) = AetherLeaves::getID(); GetBlock(x+2,y+3,z) = AetherLeaves::getID(); GetBlock(x-1,y+3,z) = AetherLeaves::getID(); GetBlock(x-2,y+3,z) = AetherLeaves::getID(); } else { GetBlock(x,y,z) = Sapling1::getID(); } }
Code: Select all
if(GetBlock(x,y,z) == Sapling1::getID()) { int random = rand() % 10; //sapling ok just 1 chance of 10, can change it. Its better, like in real minecraft. if(random == 0 && (GetBlock(x,y+5,z) == 0 || GetBlock(x,y+5,z) == 4)) //4 is cloud ? { for(int i =0; i <6;i++) GetBlock(x,y+i,z) = WoodBlock::getID(); //THE same with for -> /2 the code, read more easiest } /** USELESS USELESS ;) delete this else { GetBlock(x,y,z) = Sapling1::getID(); }**/ }
-
Camxpspx123
- Banned
- Posts: 265
- Joined: Sun Jul 15, 2012 6:23 pm
Re: Lamecraft Small Stuff Mod - News!
No problem
(mine (algo') was approximately the same
)
(mine (algo') was approximately the same
Re: Lamecraft Small Stuff Mod - News!
Camx continue ur mod!
Ssory for my English , I'm from Ukraine.


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michal5575
- Posts: 231
- Joined: Thu Aug 02, 2012 1:53 pm
- Contact:
Re: Lamecraft Small Stuff Mod - News!
yes continue ! i stoped with agresivityCamxpspx123 wrote:No problem![]()
(mine (algo') was approximately the same)
Edit:if u want to post your mod without source u can post without source on : modb.com/games/multicraft
- Xian Nox
- Retired Mod
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Re: Lamecraft Small Stuff Mod - News!
michal5575 wrote:Edit:if u want to post your mod without source u can post without source on : modb.com/games/multicraft

GPL... for the crying out loud...


[/spoiler]

