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Lamecraft Small Stuff Mod - News!

michal5575
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Re: Lamecraft Small Stuff Mod - News!

Post by michal5575 » Mon Dec 03, 2012 7:33 pm

Xian Nox wrote:
michal5575 wrote:Edit:if u want to post your mod without source u can post without source on : modb.com/games/multicraft :)
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GPL... for the crying out loud...
if he post in another website with noob moderators he can it :D
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Xian Nox
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Re: Lamecraft Small Stuff Mod - News!

Post by Xian Nox » Mon Dec 03, 2012 7:52 pm

michal5575 wrote:if he post in another website with noob moderators he can it :D
Stop it already and think about your stupidity. He can do it, sure, he can host his own website and do it, sure, but this does not mean it's right, or that it's legal. Seriously, stop this, I've had enough of your "Let's break GPL and say it's alright cuz the noob mods don't do a thing about it" for a decade.
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michal5575
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Re: Lamecraft Small Stuff Mod - News!

Post by michal5575 » Tue Dec 04, 2012 9:02 am

Xian Nox wrote:
michal5575 wrote:if he post in another website with noob moderators he can it :D
Stop it already and think about your stupidity. He can do it, sure, he can host his own website and do it, sure, but this does not mean it's right, or that it's legal. Seriously, stop this, I've had enough of your "Let's break GPL and say it's alright cuz the noob mods don't do a thing about it" for a decade.
Sorry for that yesterday I acted like a little **** kid :oops:

woolio
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Re: Lamecraft Small Stuff Mod - News!

Post by woolio » Wed Dec 05, 2012 6:44 pm

Sorry dudes, new version will be when i learn "how to make a block" :roll:
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michal5575
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Re: Lamecraft Small Stuff Mod - News!

Post by michal5575 » Wed Dec 05, 2012 7:01 pm

woolio wrote:Sorry dudes, new version will be when i learn "how to make a block" :roll:

1.paste this under suprise in blocks.cpp:
[spoiler]Testblock::Testblock():BaseBlock()
{
textureRow = 14;

upPlane = 10;
downPlane = 1;
sidePlane = 13;
editable = true;
transparent = true;
soundType = 2;

}
block_t Testblock::getID(){ return 130;}[/spoiler]
2.paste this under suprise block in blocks.h:
[spoiler]class Testblock : public BaseBlock
{
public:

Testblock();
static block_t getID();
};[/spoiler]
3.Paste this under suprise block in craftworld2.cpp
[spoiler]blockTypes.push_back(Testblock());[/spoiler]

woolio
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Re: Lamecraft Small Stuff Mod - News!

Post by woolio » Thu Dec 06, 2012 3:58 am

michal5575 wrote:
woolio wrote:Sorry dudes, new version will be when i learn "how to make a block" :roll:

1.paste this under suprise in blocks.cpp:
[spoiler]Testblock::Testblock():BaseBlock()
{
textureRow = 14;

upPlane = 10;
downPlane = 1;
sidePlane = 13;
editable = true;
transparent = true;
soundType = 2;

}
block_t Testblock::getID(){ return 130;}[/spoiler]
2.paste this under suprise block in blocks.h:
[spoiler]class Testblock : public BaseBlock
{
public:

Testblock();
static block_t getID();
};[/spoiler]
3.Paste this under suprise block in craftworld2.cpp
[spoiler]blockTypes.push_back(Testblock());[/spoiler]
I already have done the same, but when i go to the last block's page(with my new block) psp freeze.
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michal5575
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Re: Lamecraft Small Stuff Mod - News!

Post by michal5575 » Thu Dec 06, 2012 1:38 pm

woolio wrote:
michal5575 wrote:
woolio wrote:Sorry dudes, new version will be when i learn "how to make a block" :roll:

1.paste this under suprise in blocks.cpp:
[spoiler]Testblock::Testblock():BaseBlock()
{
textureRow = 14;

upPlane = 10;
downPlane = 1;
sidePlane = 13;
editable = true;
transparent = true;
soundType = 2;

}
block_t Testblock::getID(){ return 130;}[/spoiler]
2.paste this under suprise block in blocks.h:
[spoiler]class Testblock : public BaseBlock
{
public:

Testblock();
static block_t getID();
};[/spoiler]
3.Paste this under suprise block in craftworld2.cpp
[spoiler]blockTypes.push_back(Testblock());[/spoiler]
I already have done the same, but when i go to the last block's page(with my new block) psp freeze.
hmm ok if you add 9 blocks freeze has stop
Last edited by michal5575 on Tue Dec 11, 2012 2:46 pm, edited 1 time in total.

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Darkrainbow
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Re: Lamecraft Small Stuff Mod - News!

Post by Darkrainbow » Tue Dec 11, 2012 5:51 am

Looks nice. Good luck with your mod. :)
Welcome

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