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CSM!!!!

pspgabe550
Posts: 145
Joined: Fri Aug 12, 2011 2:57 am

CSM!!!!

Post by pspgabe550 » Thu Apr 12, 2012 4:54 am

Cool Stuff Mod is extremely awesome but half the time it turns my psp off >:( is there an update, im on 0.8?
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Darkrainbow
Posts: 468
Joined: Sun Feb 27, 2011 1:27 pm

Re: CSM!!!!

Post by Darkrainbow » Thu Apr 12, 2012 4:57 am

Nope, mexi stopped developing it. 0.8 is the latest and final.
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Welcome

Mexicouger
Posts: 89
Joined: Sun Feb 13, 2011 8:32 pm

Re: CSM!!!!

Post by Mexicouger » Sun Apr 29, 2012 5:11 pm

I would just like to say that I am trying to get my hands on a PSP to continue Cool stuff mod 0.9, as well as Revamped 1(The best Halo mod for PSP).
CSM 0.9 is much more stable than 0.8, and should fix the crashing issue for the most part. So once I get another PSP(No longer have mine), then everyone will know that CSM 0.9 is on its way.

CSM 0.9 Changelog from several months ago:

Code: Select all

//New Features\\
-Addeded Fences
-Added fence mesh in code
-Created flat ladders
-Added an animation for placing blocks
-Added an animation for switching blocks
-Created a profile system so you're stats are now saved in a profile.dat, rather than the world file


//Bug fixes\\
-Fixed Torch textures


//Modifications\\
-[NETHER WORLD] Darkened sky
-[BLOOD MOON] Massively improved checking in fort code(Works completely now)
-[OPTIMIZATION] Optimized a bit of code in Update
-[OPTIMIZATION] Reduced underwater/lava/death screen overlay from to 8x8 to reduce ram usage
-[Cactus damage] Made a more accurate algorithm for checking if you are touching a cactus
-[Cactus damage] Added a very accurate algorithm for pushing the player out of cactuses.
-[Cube bobbing] Cube now finishes animation cycle when you stop.(Looks alot better)
-[Ladders] They must be placed on a block now
-[Ladders] They now attach themselves at the blocks angle to the best of their ability(has a couple potholes, but works)
Thanks!

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diddover
Posts: 156
Joined: Fri Feb 24, 2012 8:40 pm

Re: CSM!!!!

Post by diddover » Sun Apr 29, 2012 5:35 pm

Mexicouger wrote:I would just like to say that I am trying to get my hands on a PSP to continue Cool stuff mod 0.9, as well as Revamped 1(The best Halo mod for PSP).
CSM 0.9 is much more stable than 0.8, and should fix the crashing issue for the most part. So once I get another PSP(No longer have mine), then everyone will know that CSM 0.9 is on its way.

CSM 0.9 Changelog from several months ago:

Code: Select all

//New Features\\
-Addeded Fences
-Added fence mesh in code
-Created flat ladders
-Added an animation for placing blocks
-Added an animation for switching blocks
-Created a profile system so you're stats are now saved in a profile.dat, rather than the world file


//Bug fixes\\
-Fixed Torch textures


//Modifications\\
-[NETHER WORLD] Darkened sky
-[BLOOD MOON] Massively improved checking in fort code(Works completely now)
-[OPTIMIZATION] Optimized a bit of code in Update
-[OPTIMIZATION] Reduced underwater/lava/death screen overlay from to 8x8 to reduce ram usage
-[Cactus damage] Made a more accurate algorithm for checking if you are touching a cactus
-[Cactus damage] Added a very accurate algorithm for pushing the player out of cactuses.
-[Cube bobbing] Cube now finishes animation cycle when you stop.(Looks alot better)
-[Ladders] They must be placed on a block now
-[Ladders] They now attach themselves at the blocks angle to the best of their ability(has a couple potholes, but works)
Thanks!
That changelog is amazing! Welcome back =)

osumaniac
Posts: 36
Joined: Thu Dec 30, 2010 4:51 pm

Re: CSM!!!!

Post by osumaniac » Sun Apr 29, 2012 5:39 pm

daaam if only you and s4inex joined a team and made a lamecraft mod together it would be amazing!

Salfai
Posts: 34
Joined: Sun May 15, 2011 7:30 pm

Re: CSM!!!!

Post by Salfai » Sun Apr 29, 2012 6:14 pm

osumaniac wrote:daaam if only you and s4inex joined a team and made a lamecraft mod together it would be amazing!

I agree ^^

Mexicouger
Posts: 89
Joined: Sun Feb 13, 2011 8:32 pm

Re: CSM!!!!

Post by Mexicouger » Sun Apr 29, 2012 7:21 pm

Sorry but I work alone. I work more productively by myself. (Working with someone else on a project like CSM would only slow me down)
I am not back YET. Still working on getting a PSP, because I can't code without periodically testing(Crashes can occur faster than you know)

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Darkrainbow
Posts: 468
Joined: Sun Feb 27, 2011 1:27 pm

Re: CSM!!!!

Post by Darkrainbow » Mon Apr 30, 2012 7:52 am

Horay, good to see ya back man! :)
Welcome

psps4inexfun
Posts: 13
Joined: Mon Apr 30, 2012 1:46 pm

Re: CSM!!!!

Post by psps4inexfun » Mon Apr 30, 2012 4:19 pm

and when will the csm 0.9

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Darkrainbow
Posts: 468
Joined: Sun Feb 27, 2011 1:27 pm

Re: CSM!!!!

Post by Darkrainbow » Mon Apr 30, 2012 4:33 pm

It will be released when mexi gets a new psp and cuts out the bugs.
Welcome

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